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|status =Beta | |status =Beta | ||
|fgname =<tt>A-10</tt> | |fgname =<tt>A-10</tt> | ||
|download =http://croo.murgl.org/fgfs/index.html | |||
}} | }} | ||
The [[FlightGear]] '''Farchild A-10 Thunderbolt II''' (aka '''Warthog''') offers a wide variety of features and controls. Special features include the ability to simulate ordnance use, and detailed 3D textured cockpit. Many of the A-10's flight systems modeled as well, such as support for [[Tactical Air Navigation]] (TACAN). | |||
The FlightGear | |||
==About the aircraft== | ==About the aircraft== | ||
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== User's Manual == | == User's Manual == | ||
In the current version, the aircraft simulation starts with stopped engines. | In the current version, the aircraft simulation starts with stopped engines. | ||
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Several external loads are available and the HUD provides a CCIP (Continuous Computed Impact Point). | Several external loads are available and the HUD provides a CCIP (Continuous Computed Impact Point). | ||
=== Electrical power with APU starting procedure === | === Electrical power with APU starting procedure === | ||
[[Image:A-10-electrical-power-control-panel.jpg|thumb|Electrical control panel]] | |||
At FlightGear startup, both electrical power and APU are shut down, and there is no external power supplied. | At FlightGear startup, both electrical power and APU are shut down, and there is no external power supplied. | ||
Everything is asleep... | Everything is asleep... | ||
Oh, maybe you will see at the early beginning some needles spinning back on the engines gauges panel and the VSI... that's only a software initialization artifact. | Oh, maybe you will see at the early beginning some needles spinning back on the engines gauges panel and the VSI... that's only a software initialization artifact. | ||
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At 85% RPM the APU supplies enough bleed air for starting the engines. | At 85% RPM the APU supplies enough bleed air for starting the engines. | ||
[[Image:engine-gauges.jpg|thumb|APU running, Engines gauges at stop.]] | |||
=== Engines starting procedure === | === Engines starting procedure === | ||
Now that we have electrical power and bleed air supplied by the APU, starting the engines is straight forward. | Now that we have electrical power and bleed air supplied by the APU, starting the engines is straight forward. | ||
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At this time, you can stop the APU if you want. It wont be useful anymore. (This could change whith futur developement of engines failures...) | At this time, you can stop the APU if you want. It wont be useful anymore. (This could change whith futur developement of engines failures...) | ||
=== Fuel System === | === Fuel System === | ||
FlightGear A-10 starts with all internal tanks full. | FlightGear A-10 starts with all internal tanks full. | ||
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For negative G flight, collector tanks will supply the engine with sufficient fuel for 10 seconds operation at MAX power. | For negative G flight, collector tanks will supply the engine with sufficient fuel for 10 seconds operation at MAX power. | ||
[[Image:A-10-fuel-control-doc.jpg|thumb|Fuel Control panel.]] | |||
The '''Fuel Control panel''' is located on the forward part of left console. 1 lever, 4 push buttons and 8 switches are functional. | The '''Fuel Control panel''' is located on the forward part of left console. 1 lever, 4 push buttons and 8 switches are functional. | ||
(<b>A</b>) Fill Disable buttons, left and right wings tanks. Here fill disabled (button up showing red stripe). Refuel disabled for the wings tanks. | (<b>A</b>) Fill Disable buttons, left and right wings tanks. Here fill disabled (button up showing red stripe). Refuel disabled for the wings tanks. | ||
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=== HUD === | === HUD === | ||
[[Image:A-10-hud-control-panel.jpg|thumb|HUD Control panel]] | |||
The Head Up Display is turned off by default at aircraft startup. To turn it on electrical power on at least one of the three generator is needed as it isn't wired to the battery. | The Head Up Display is turned off by default at aircraft startup. To turn it on electrical power on at least one of the three generator is needed as it isn't wired to the battery. | ||
The '''HUD Control panel''' is located on the upper left corner of the main instrument panel. Three knobs are functional. | The '''HUD Control panel''' is located on the upper left corner of the main instrument panel. Three knobs are functional. | ||
(<b>A</b>) Mode Selector Switch: OFF, TEST (standard display), NAV (standard display), CCIP (standard display + Countinuous Computed Impact Point), CCRP (standard display), EXP (standard display), STBY (standard display). Actually you will mostly use NAV and CCIP as other modes are not modeled yet. See later in Weapons System about reticles use. | (<b>A</b>) Mode Selector Switch: OFF, TEST (standard display), NAV (standard display), CCIP (standard display + Countinuous Computed Impact Point), CCRP (standard display), EXP (standard display), STBY (standard display). Actually you will mostly use NAV and CCIP as other modes are not modeled yet. See later in Weapons System about reticles use. | ||
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(<b>N</b>) Pointer showing the rudders deflection. | (<b>N</b>) Pointer showing the rudders deflection. | ||
=== Weapons system === | === Weapons system === | ||
[[Image:A-10-arm-1.jpg|thumb|Armament panel]] | |||
Be sure to have energy before trying to use the armament panel. The gun's rounds counter (<b>A</b>) should be lighted in blue and the HUD should be active. | Be sure to have energy before trying to use the armament panel. The gun's rounds counter (<b>A</b>) should be lighted in blue and the HUD should be active. | ||
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For AIM-9, turn (<b>C</b>) the AIM-9 Mode Knob to SEL (click on the right side of the knob). Now a big circle appears on the HUD symbology, that the searching aera of the AIM-9. Now select Pylon #11, you should ear the seeker sound. This sound is audible only when an AIM-9 is available, selected and searching. Press key ',' to fire the AIM-9. | For AIM-9, turn (<b>C</b>) the AIM-9 Mode Knob to SEL (click on the right side of the knob). Now a big circle appears on the HUD symbology, that the searching aera of the AIM-9. Now select Pylon #11, you should ear the seeker sound. This sound is audible only when an AIM-9 is available, selected and searching. Press key ',' to fire the AIM-9. | ||
(In Flightgear, the key ',' is usaly used for left brake, in the A-10 a nasal script intercepts the binding for weapons release, this is not a definitive solution). | (In Flightgear, the key ',' is usaly used for left brake, in the A-10 a nasal script intercepts the binding for weapons release, this is not a definitive solution). | ||
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You can also choose to fly without the AIM-9s ans the ECM pod, press Tab or Ctrl-I on the keyboard to display the config menu. | You can also choose to fly without the AIM-9s ans the ECM pod, press Tab or Ctrl-I on the keyboard to display the config menu. | ||
== External links == | == External links == | ||
* [http://croo.murgl.org/fgfs/A-10/A-10-20070827.tar.gz Download the development version of the A-10 (08/27/2007)] | * [http://croo.murgl.org/fgfs/A-10/A-10-20070827.tar.gz Download the development version of the A-10 (08/27/2007)] | ||
[http://croo.murgl.org/fgfs/AG-demo/index.html A-10 Ground bombing demo for CVS] | [http://croo.murgl.org/fgfs/AG-demo/index.html A-10 Ground bombing demo for CVS] | ||
== Related content == | == Related content == | ||
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* [[Aircraft Todo]] | * [[Aircraft Todo]] | ||
* [[FlightGear 1.0 default aircraft]] | * [[FlightGear 1.0 default aircraft]] | ||
[[Category:Aircraft]] | [[Category:Aircraft]] | ||
[[Category:Aircraft TODO]] | |||
[[Category:Military aircraft]] | [[Category:Military aircraft]] | ||