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m (Protected "FlightGear Newsletter August 2016": Publishing newsletter ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
(Release delayed) |
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{{Newsletter-cover-header|Development news}}<br> | {{Newsletter-cover-header|Development news}}<br> | ||
[[#Release delayed|Release delayed]]<br> | |||
[[#Atmospheric Light Scattering|Atmospheric Light Scattering]]<br> | [[#Atmospheric Light Scattering|Atmospheric Light Scattering]]<br> | ||
[[#Multi-channel lightmaps via Blender|Multi-channel lightmaps via Blender]] | [[#Multi-channel lightmaps via Blender|Multi-channel lightmaps via Blender]] | ||
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== Development news == | == Development news == | ||
=== Release delayed === | |||
Due to some issues with our build server, some important pending code changes and the this-time-of-the-year-again time constraints, it will take probably until early September before FlightGear 2016.3.1 (originally scheduled for August 17) can be released. Follow our social media channels to get notified when the release is out. | |||
See our [[release plan]] for details on the work associated with releasing a new version of FlightGear. | |||
=== Atmospheric Light Scattering === | === Atmospheric Light Scattering === | ||