FlightGear Newsletter August 2016: Difference between revisions

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{{draft|newsletter|Please feel free to add content that you think will be of interest to the FlightGear community.<br>You can read the latest newsletter at [[FlightGear Newsletter July 2016]].}}
{{Newsletter-header|August 2016}}  
{{Newsletter-header|August 2016}}  
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<div style="border-bottom:3px double #BBB;">
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{{Newsletter-cover-header|Development news}}<br>
{{Newsletter-cover-header|Development news}}<br>
[[#Atmospheric Light Scattering|Atmospheric Light Scattering]]<br>
[[#Atmospheric Light Scattering|Atmospheric Light Scattering]]<br>
[[#Multi-channel lightmaps via Blender|Multi-channel lightmaps via Blender]]
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{{Newsletter-cover-header|In the hangar}}<br>
{{Newsletter-cover-header|In the hangar}}<br>
[[#Panto RS1| Panto RS1]]<br>
[[#Panto RS1| Panto RS1]]
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{{Newsletter-cover-header|Scenery Corner}}<br>
{{Newsletter-cover-header|Community News}}<br>
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{{Newsletter-cover-header|Contributing}}<br>
{{Newsletter-cover-header|Contributing}}<br>
[[#Translators required|Translators required]]<br>
[[#Translators required|Translators required]]<br>
[[#FlightGear logos|FlightGear logos]]<br>
[[#FlightGear logos|FlightGear logos]]<br>
[[#Screenshots|Screenshots]]<br>
[[#Screenshots|Screenshots]]
<small>[[#Screenshot of the Month|Screenshot of the Month]]</small>
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== Development news ==
== Development news ==
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=== Multi-channel lightmaps via Blender ===
=== Multi-channel lightmaps via Blender ===
{{Stub}}
There are two basic possibilities to bring light to a scene in real-time 3d rendering. One is to specify the geometry (i.e. the location and characteristics of a light source) and compute which surfaces are illuminated by it runtime, the other is to compute the illumination offline and supply it via a texture to the renderer. The latter is called a lightmap.
There are two basic possibilities to bring light to a scene in real-time 3d rendering. One is to specify the geometry (i.e. the location and characteristics of a light source) and compute which surfaces are illuminated by it runtime, the other is to compute the illumination offline and supply it via a texture to the renderer. The latter is called a lightmap.


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For many situations where a light on an airplane illuminates that airplane (both in interior and in exterior view), lightmaps thus are a useful technique and can lead to graphically very impressive outcomes:
For many situations where a light on an airplane illuminates that airplane (both in interior and in exterior view), lightmaps thus are a useful technique and can lead to graphically very impressive outcomes:


[[File:Shuttle lightmap.jpg|800px|Example of a raytracer generated lightmap for the Space Shuttle cockpit]]
Continue reading at [[Howto:Multi-channel lightmap]]...


Continue reading at [[Howto:Multi-channel lightmap]]...
[[File:Shuttle lightmap.jpg|600px|Example of a raytracer generated lightmap for the Space Shuttle cockpit]]


== In the hangar ==
== In the hangar ==
=== Panto RS1 ===
=== Panto RS1 ===
'''Bulldog RS''' has just released [[Panto RS1]], a ground vehicle with off-road capability.  It is available from {{github source|proj=aucafly|repo=Panto-RS1|text=GitHub}}. See also the [https://bulldogrs.wordpress.com/ official website].
Bulldog RS has just released [[Panto RS1]], a ground vehicle with off-road capability.  It is available from {{github source|proj=aucafly|repo=Panto-RS1|text=GitHub}}. See also the [https://bulldogrs.wordpress.com/ official website].
[[File:Panto-RS1.jpg|600px|Panto-RS1]]
[[File:Panto-RS1.jpg|600px|Panto-RS1]]
== Scenery corner ==
== Community news ==


== Contributing ==
== Contributing ==
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=== Screenshots ===
=== Screenshots ===
The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings ([[anti-aliasing]], texture sharpening, etc.). More info at [[Howto:Make nice screenshots]].
The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings ([[anti-aliasing]], texture sharpening, etc.). More info at [[Howto:Make nice screenshots]].
==== Screenshot of the Month ====
Entries for this month's best screenshot can be submitted to [ this] <!-- link to SOTM topic --> forum topic. Be sure to see the [ first post] <!-- link to first post of SOTM topic --> for participation rules. For purposes of convenience and organization, after all the entries have been submitted, a new forum topic will be started containing all shots in an easy-to-view layout. The voting will then take place there. Once the voting has finished, the best screenshot will be presented on this page. <!-- Edit this when the SOTM topic for this month has been created -->
<!-- FlightGear's Screenshot of the Month August 2016 is ''TITLE'' by AUTHOR
[[File:|900px|center|TITLE]] --> <!-- Uncomment/edit this when the winner is chosen -->
<!-- If you want to participate in the screenshot contest of *NEXTMONTH*, you can submit your candidate to [ this] forum topic. Be sure to see the [ first post] for participation rules. For purposes of convenience and organization, after all the entries have been submitted, a new forum topic will be started containing all shots in an easy-to-view layout. The voting will then take place there. Once the voting has finished, the best screenshot will be presented in the Newsletter edition of *NEXTMONTH*. --> <!-- Uncomment/edit this when the SOTM topic for the following month has been created -->


[[Category:FlightGear Newsletter|2016 08]]
[[Category:FlightGear Newsletter|2016 08]]

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