Difference between revisions of "2022.X Release Plan"
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+ | {{Mergefrom|Post FlightGear 2020.2 LTS changes}} | ||
+ | |||
This page sets out what is planned for the LTS following 2020.3. For ease of reference, this is referred to as 2022.X, though there is no guarantee that all features listed will be in that release, or that it will be released in 2022! | This page sets out what is planned for the LTS following 2020.3. For ease of reference, this is referred to as 2022.X, though there is no guarantee that all features listed will be in that release, or that it will be released in 2022! | ||
− | = Rendering = | + | == Rendering == |
− | * OpenGL Core Profile | + | * [[OpenGL]] [[FlightGear and OpenGL ES|Core Profile]] |
+ | ** [[Canvas]] rendering using [[FlightGear_and_OpenGL_ES#Canvas.Path_.28OpenVG.29|NanoVG]] | ||
+ | * Requires graphics cards to support shaders | ||
* [[Compositor]] framework | * [[Compositor]] framework | ||
− | = Scenery = | + | == Simulator Features == |
− | * World Scenery 3.0 | + | * [[Post_FlightGear_2020.2_LTS_changes#Canvas|HUD based on Canvas]] |
− | ** Regular terrain mesh with landclass texture draped on top, using | + | * [[Post_FlightGear_2020.2_LTS_changes#2D_Panels|2D panels based on Canvas]] |
+ | |||
+ | == Scenery == | ||
+ | * [[World Scenery 3.0 roadmap|World Scenery 3.0]] | ||
+ | ** Regular terrain mesh with landclass texture draped on top, using [[Virtual Planet Builder|Virtual Planet Builder]] | ||
** Airports inserted into terrain at runtime so they can be updated without modifying the terrain mesh | ** Airports inserted into terrain at runtime so they can be updated without modifying the terrain mesh | ||
** Line features inserted into terrain at runtime. E.g. roads, railways, rivers | ** Line features inserted into terrain at runtime. E.g. roads, railways, rivers | ||
+ | * STG Support: | ||
+ | ** Mesh radius (improves LOD) {{Progressbar|100}} | ||
+ | ** TREE_LIST {{Progressbar|100}} | ||
+ | ** LIGHT_LIST {{Progressbar|50}} | ||
+ | |||
+ | * [[osm2city]] must have: | ||
+ | ** Mesh radius for LOD {{Progressbar|50}} | ||
+ | ** LIGHT_LIST {{Progressbar|0}} | ||
+ | ** TREE_LIST {{Progressbar|70}} | ||
+ | ** WS3.0 features (e.g. roads, line features) {{Progressbar|0}} | ||
+ | |||
+ | * [[osm2city]] might have depending on availability of helping hands: | ||
+ | ** New building texturing {{Progressbar|0}} | ||
+ | ** Aerialways extended to other types than ski lifts {{Progressbar|0}} | ||
+ | ** Street lights - related to LIGHT_LIST {{Progressbar|0}} | ||
+ | ** Sports pitches {{Progressbar|0}} | ||
− | + | [[Category:Release plans]] | |
− | |||
− |
Latest revision as of 11:57, 13 February 2021
It has been suggested that Post FlightGear 2020.2 LTS changes be merged into this article or section.
This page sets out what is planned for the LTS following 2020.3. For ease of reference, this is referred to as 2022.X, though there is no guarantee that all features listed will be in that release, or that it will be released in 2022!
Rendering
- OpenGL Core Profile
- Requires graphics cards to support shaders
- Compositor framework
Simulator Features
Scenery
- World Scenery 3.0
- Regular terrain mesh with landclass texture draped on top, using Virtual Planet Builder
- Airports inserted into terrain at runtime so they can be updated without modifying the terrain mesh
- Line features inserted into terrain at runtime. E.g. roads, railways, rivers
- STG Support:
- osm2city must have:
- osm2city might have depending on availability of helping hands: