3D clouds: Difference between revisions

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862 bytes added ,  22 November 2008
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Cloud shapes and layers (documentation) added
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[[Image:3D_clouds.jpg|thumb|270px|3D clouds in [[OSG]] version as seen from a [[EC135]].]]
[[Image:3D_clouds.jpg|thumb|270px|3D clouds in [[OSG]] version as seen from a [[EC135]].]]
[[Image:Clouds2 2006-06-23.jpg|thumb|270px|3D clouds in [[PLIB]] version]]
[[Image:Clouds2 2006-06-23.jpg|thumb|270px|3D clouds in [[PLIB]] version]]
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When FlightGear switched from [[PLIB]] to [[OSG]] the 3D clouds were temporarily lost. Currently efforts are going on to re-implement the clouds. As of October 2008 the clouds are back and committed to [[FlightGear CVS]].
When FlightGear switched from [[PLIB]] to [[OSG]] the 3D clouds were temporarily lost. Currently efforts are going on to re-implement the clouds. As of October 2008 the clouds are back and committed to [[FlightGear CVS]].
==Cloud shapes and layers==
A 3D cloud layer is defined in the <layers> section. It contains of a number of randomly located <boxes>, containing a set of <clouds>.
         
Each cloud is generate with random size, based on the following tags:
<min-cloud-width-m>
<max-cloud-width-m>
<min-cloud-height-m>
<max-cloud-height-m>
The cloud consists of <num-sprites> individual sprites.
Each sprite is generated with random size, based on the following tags:
<min-sprite-width-m>
<max-sprite-width-m>
<min-sprite-height-m>
<max-sprite-height-m>
The <texture> defines the texture file to be used for the sprite. The texture file may contain more than one texture in a grid, by setting the <num-textures-x> and <num-textures-y> tags.
Cloud are darker towards the bottom. bottom-shade indicates the shading factor of the bottom of the cloud compared with the top.


==External links==
==External links==

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