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|1= The only alternative to do it more quickly, in my opinion, would be using a distributed architecture - e.g. BOINC - or a cluster of servers.) | |||
|2= {{cite web | |||
| url = http://forum.flightgear.org/viewtopic.php?p=225099#p225099 | |||
| title = <nowiki>Re: Howto create the parking positions</nowiki> | |||
| author = <nowiki>elgaton</nowiki> | |||
| date = Nov 21st, 2014 | |||
| added = Nov 21st, 2014 | |||
| script_version = 0.23 | |||
}} | |||
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{{FGCquote | {{FGCquote | ||
|1= when our main scenery resource will be gone in a couple of weeks, we will have a hard time to create a new world scenery. Generating the entire world was a job that ran continuously for days - if not weeks, even on a powerful machin with almost unlimited resources. As we have to re-think the entire process anyway, I just had the idea to use our users resources for that, probably by using something like BOINC: https://boinc.berkeley.edu/trac/wiki/AppIntro We sure need to do many tweaks within the tool-chain, but I can't think of any reason why this should not work. Does anybody have experience with BOINC or alike? | |1= when our main scenery resource will be gone in a couple of weeks, we will have a hard time to create a new world scenery. Generating the entire world was a job that ran continuously for days - if not weeks, even on a powerful machin with almost unlimited resources. As we have to re-think the entire process anyway, I just had the idea to use our users resources for that, probably by using something like BOINC: https://boinc.berkeley.edu/trac/wiki/AppIntro We sure need to do many tweaks within the tool-chain, but I can't think of any reason why this should not work. Does anybody have experience with BOINC or alike? |