TerraGear scenery build server: Difference between revisions

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== BOINC ==
== BOINC ==
{{FGCquote
|1= I understand that generating the scenery from the raw data takes quite some CPU time.
How about creating a [http://boinc.berkeley.edu/ BOINC] project which could harness the idle CPU-power of many users to assist with this job?
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=144361#p144361
  | title  = <nowiki>Create a BOINC project for scenery generation?</nowiki>
  | author = <nowiki>sgofferj</nowiki>
  | date  = Dec 9th, 2011
  | added  = Dec 9th, 2011
  | script_version = 0.23
  }}
}}
{{FGCquote
{{FGCquote
|1= when our main scenery resource will be gone in a couple of weeks, we will have a hard time to create a new world scenery. Generating the entire world was a job that ran continuously for days - if not weeks, even on a powerful machin with almost unlimited resources. As we have to re-think the entire process anyway, I just had the idea to use our users resources for that, probably by using something like BOINC: https://boinc.berkeley.edu/trac/wiki/AppIntro We sure need to do many tweaks within the tool-chain, but I can't think of any reason why this should not work. Does anybody have experience with BOINC or alike?
|1= when our main scenery resource will be gone in a couple of weeks, we will have a hard time to create a new world scenery. Generating the entire world was a job that ran continuously for days - if not weeks, even on a powerful machin with almost unlimited resources. As we have to re-think the entire process anyway, I just had the idea to use our users resources for that, probably by using something like BOINC: https://boinc.berkeley.edu/trac/wiki/AppIntro We sure need to do many tweaks within the tool-chain, but I can't think of any reason why this should not work. Does anybody have experience with BOINC or alike?

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