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== BOINC == | == BOINC == | ||
{{FGCquote | |||
|1= I understand that generating the scenery from the raw data takes quite some CPU time. | |||
How about creating a [http://boinc.berkeley.edu/ BOINC] project which could harness the idle CPU-power of many users to assist with this job? | |||
|2= {{cite web | |||
| url = http://forum.flightgear.org/viewtopic.php?p=144361#p144361 | |||
| title = <nowiki>Create a BOINC project for scenery generation?</nowiki> | |||
| author = <nowiki>sgofferj</nowiki> | |||
| date = Dec 9th, 2011 | |||
| added = Dec 9th, 2011 | |||
| script_version = 0.23 | |||
}} | |||
}} | |||
{{FGCquote | {{FGCquote | ||
|1= when our main scenery resource will be gone in a couple of weeks, we will have a hard time to create a new world scenery. Generating the entire world was a job that ran continuously for days - if not weeks, even on a powerful machin with almost unlimited resources. As we have to re-think the entire process anyway, I just had the idea to use our users resources for that, probably by using something like BOINC: https://boinc.berkeley.edu/trac/wiki/AppIntro We sure need to do many tweaks within the tool-chain, but I can't think of any reason why this should not work. Does anybody have experience with BOINC or alike? | |1= when our main scenery resource will be gone in a couple of weeks, we will have a hard time to create a new world scenery. Generating the entire world was a job that ran continuously for days - if not weeks, even on a powerful machin with almost unlimited resources. As we have to re-think the entire process anyway, I just had the idea to use our users resources for that, probably by using something like BOINC: https://boinc.berkeley.edu/trac/wiki/AppIntro We sure need to do many tweaks within the tool-chain, but I can't think of any reason why this should not work. Does anybody have experience with BOINC or alike? |