Canvas sandbox: Difference between revisions

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|description=Stub for exposing OSG/GDAL shapefile support as a dedicated Canvas element  
|description=Stub for exposing OSG/GDAL shapefile support as a dedicated Canvas element  
}}
}}
== CanvasMovingMap ==
{{FGCquote
  |I'd really like to use the Atlas generated maps as a layer in the browser map. Is anybody out there looking for an adventure and is able to modify the Atlas map generator to generate maps on-the-fly? Input would be three parameters: z/x/y where z is the zoom level and x/y are numeric parameters describing latitude and longitude (based on image size). Output should be a generated tile of 256x256 and format png in a memory buffer.
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=203495#p203495
    |title=<nowiki>Re: Atlas still in use ?</nowiki>
    |author=<nowiki>Torsten</nowiki>
    |date=<nowiki>Mon Mar 17</nowiki>
  }}
}}
{{FGCquote
  |When we have vector road data at runtime, we can do the following:
* render it in moving-map displays - either real ones (Garmin G1000 / G430) or the map dialog
* use it to drive building outline creation as Thomas was suggesting
* animate traffic on the roads, as point lights at night or even meshes in daytime (the important one...)
* generate tile overlay textures dynamically (and based on view distance) to show the roads on the terrain surface. (And the detail of this texture can include road markings / borders based on distance from the viewer / view angle / etc)
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/33064873/
    |title=<nowiki>Re: [Flightgear-devel] Future city terrain strategy</nowiki>
    |author=<nowiki>James Turner</nowiki>
    |date=<nowiki>2014-11-21</nowiki>
  }}
}}
<references/>
{{Custom_Canvas_Element
|baseclass=Image
|elementName=MovingMap
|elementTitle=Canvas MovingMap
|description=Stub for exposing moving map support as a dedicated Canvas element
}}


== CanvasGeoTIFF ==
== CanvasGeoTIFF ==

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