Canvas sandbox: Difference between revisions

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== CanvasShapefile ==
== CanvasShapefile ==
{{FGCquote
  |When we have vector road data at runtime, we can do the following:
* render it in moving-map displays - either real ones (Garmin G1000 / G430) or the map dialog
* use it to drive building outline creation as Thomas was suggesting
* animate traffic on the roads, as point lights at night or even meshes in daytime (the important one...)
* generate tile overlay textures dynamically (and based on view distance) to show the roads on the terrain surface. (And the detail of this texture can include road markings / borders based on distance from the viewer / view angle / etc)
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/33064873/
    |title=<nowiki>Re: [Flightgear-devel] Future city terrain strategy</nowiki>
    |author=<nowiki>James Turner</nowiki>
    |date=<nowiki>2014-11-21</nowiki>
  }}
}}
<references/>


{{Custom_Canvas_Element
{{Custom_Canvas_Element
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|description=Stub for exposing OSG/GDAL shapefile support as a dedicated Canvas element  
|description=Stub for exposing OSG/GDAL shapefile support as a dedicated Canvas element  
}}
}}
<references/>


== CanvasGeoTIFF ==
== CanvasGeoTIFF ==

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