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This article is intended to be a sandbox for Canvas related ideas/enhancements, including code snippets, patches and boilerplate code for integration layer changes to implement new elements. Readers are generally assumed to be familiar with [[Building FlightGear]] and [[Canvas Development]], as well as C++/OSG basics. | This article is intended to be a sandbox for Canvas related ideas/enhancements, including code snippets, patches and boilerplate code for integration layer changes to implement new elements. Readers are generally assumed to be familiar with [[Building FlightGear]] and [[Canvas Development]], as well as C++/OSG basics. | ||
Also, each paragraph contains patched using the '''diff''' format, so that people should be familiar with applying patches to their SG/FG source trees respectively (using <code>git apply</code>). | |||
Preferably, each paragraph should have a list of pointers (e.g. tutorials) to cover introductory topics (e.g. osg::Camera setup, rendering to a texture etc). | Preferably, each paragraph should have a list of pointers (e.g. tutorials) to cover introductory topics (e.g. osg::Camera setup, rendering to a texture etc). | ||