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This article is intended to be a sandbox for Canvas related ideas/enhancements, including code snippets, patches and boilerplate code for integration layer changes to implement new elements. Readers are generally assumed to be familiar with [[Building FlightGear]] and [[Canvas Development]], as well as C++/OSG basics. | This article is intended to be a sandbox for Canvas related ideas/enhancements, including code snippets, patches and boilerplate code for integration layer changes to implement new elements. Readers are generally assumed to be familiar with [[Building FlightGear]] and [[Canvas Development]], as well as C++/OSG basics. | ||
Preferably, each paragraph should have a list of pointers (e.g. tutorials) to cover introductory topics (e.g. osg::Camera setup, rendering to a texture etc). | |||
Most of these features/ideas are not yet ready for "prime time", but they have been repeatedly discussed by contributors, so that it makes sense to archive useful ideas/patches and let them grow over time. | Most of these features/ideas are not yet ready for "prime time", but they have been repeatedly discussed by contributors, so that it makes sense to archive useful ideas/patches and let them grow over time. | ||