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There are many things required to develop an aircraft for [[FlightGear]]. The data created during development results in many files, which are stored in directory of files (see [[file formats]]). How an aircraft can be used depends on the license;GPL aircraft can be places on [[CVS]], while non-free may be distributed via 3rd party [[FlightGear hangars]]. | |||
The two main areas of aircraft development are the [[flight dynamics model]] and the visual model. Major areas for developing the visual model include the 3D model, textures, and animations. Developing corresponding sounds appropriate for the aircraft is another major development area. | |||
FDM used in FlightGear aircraft typically include either [[JSBSim]] or [[YASim]], and sometimes [[UIUC]]. | |||
See [[Modeling - Getting Started]] or [[Howto: 3D Aircraft Models]] for more on how to create a 3D model. | |||
==The -set.xml file== | ==The -set.xml file== | ||
Always begin the -set.xml file with | Always begin the -set.xml file with | ||
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