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'''Example aircraft:''' c172p | '''Example aircraft:''' c172p | ||
=== | === model-combined-deferred.eff and model-transparent.eff === | ||
This shaders had been enhanced even more. You have now: reflections, normalmap and specularity map, dirt, lightmaps with 4 simulated lights per object in Default and [[Project Rembrandt|Rembrandt]]. In [[Atmospheric light scattering FAQ|ALS]] you will get also a grain/ rain effect and the darkmap. This shader works only on UVmapped surfaces! | This shaders had been enhanced even more. You have now: reflections, normalmap and specularity map, dirt, lightmaps with 4 simulated lights per object in Default and [[Project Rembrandt|Rembrandt]]. In [[Atmospheric light scattering FAQ|ALS]] you will get in addition also a grain/ rain effect and the darkmap. This shader works only on UVmapped surfaces! | ||
This shader inherits from [[Model-combined_effect|model-combined.eff]], a shader wich has the same features, but won't work correctly in [[Project Rembrandt|Rembrandt]]. | |||
The model-transparent.eff is used for transparent objects which represents transparent surfaces like glass, propdiscs.... | The model-transparent.eff is used for transparent objects which represents transparent surfaces like glass, propdiscs.... | ||
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