Howto:Aircraft reflection shader: Difference between revisions

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some more informations
m (adding some more informations.)
(some more informations)
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'''Example aircraft:''' c172p
'''Example aircraft:''' c172p


=== [[Model-combined_effect|model-combined-deferred.eff and model-transparent.eff]] ===  
=== model-combined-deferred.eff and model-transparent.eff ===  
This shaders had been enhanced even more. You have now: reflections, normalmap and specularity map, dirt, lightmaps with 4 simulated lights per object in Default and [[Project Rembrandt|Rembrandt]]. In [[Atmospheric light scattering FAQ|ALS]] you will get also a grain/ rain effect and the darkmap. This shader works only on UVmapped surfaces!
This shaders had been enhanced even more. You have now: reflections, normalmap and specularity map, dirt, lightmaps with 4 simulated lights per object in Default and [[Project Rembrandt|Rembrandt]]. In [[Atmospheric light scattering FAQ|ALS]] you will get in addition also a grain/ rain effect and the darkmap. This shader works only on UVmapped surfaces!
This shader inherits from [[Model-combined_effect|model-combined.eff]], a shader wich has the same features, but won't work correctly in [[Project Rembrandt|Rembrandt]].
The model-transparent.eff is used for transparent objects which represents transparent surfaces like glass, propdiscs....
The model-transparent.eff is used for transparent objects which represents transparent surfaces like glass, propdiscs....


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