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(Reflection shaders: still stub as it needs implemtation of all described shaders) |
m (adding some more informations.) |
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'''Example aircraft:''' c172p | '''Example aircraft:''' c172p | ||
=== model-combined-deferred.eff and model-transparent.eff === | === [[Model-combined_effect|model-combined-deferred.eff and model-transparent.eff]] === | ||
This shaders had been enhanced even more. You have now: reflections, normalmap and specularity map, | This shaders had been enhanced even more. You have now: reflections, normalmap and specularity map, dirt, lightmaps with 4 simulated lights per object in Default and [[Project Rembrandt|Rembrandt]]. In [[Atmospheric light scattering FAQ|ALS]] you will get also a grain/ rain effect and the darkmap. This shader works only on UVmapped surfaces! | ||
The model-transparent.eff is used for transparent objects which represents transparent surfaces like glass, propdiscs.... | The model-transparent.eff is used for transparent objects which represents transparent surfaces like glass, propdiscs.... | ||
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