Howto:Aircraft reflection shader: Difference between revisions

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m
adding some more informations.
(Reflection shaders: still stub as it needs implemtation of all described shaders)
m (adding some more informations.)
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'''Example aircraft:''' c172p
'''Example aircraft:''' c172p


=== model-combined-deferred.eff and model-transparent.eff ===  
=== [[Model-combined_effect|model-combined-deferred.eff and model-transparent.eff]] ===  
This shaders had been enhanced even more. You have now: reflections, normalmap and specularity map, lightmap with 4 simulated lights per object in Default and Rembrandt. In ALS you will get also a grain/ rain effect and the darkmap. This shader works only on UVmapped surfaces!
This shaders had been enhanced even more. You have now: reflections, normalmap and specularity map, dirt, lightmaps with 4 simulated lights per object in Default and [[Project Rembrandt|Rembrandt]]. In [[Atmospheric light scattering FAQ|ALS]] you will get also a grain/ rain effect and the darkmap. This shader works only on UVmapped surfaces!
The model-transparent.eff is used for transparent objects which represents transparent surfaces like glass, propdiscs....
The model-transparent.eff is used for transparent objects which represents transparent surfaces like glass, propdiscs....


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