MBB Bo 105: Difference between revisions

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135 bytes added ,  7 September 2015
change the position of the review, add video tutorials
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(change the position of the review, add video tutorials)
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The fdm is based on various very detailed reports, so the flight handling matches exactly the real values. It had been also tested sucessfully by at least two real life pilots, so it is currently the most realistic helicopter in FlightGear regarding flight handling.  
The fdm is based on various very detailed reports, so the flight handling matches exactly the real values. It had been also tested sucessfully by at least two real life pilots, so it is currently the most realistic helicopter in FlightGear regarding flight handling.  
== Aircraft Review  ==
Flying a helicopter, at least in a flight sim, is a novel experience. It's mostly about torque, keeping the thing from spinning like a top around its vertical rotor axis. I would have thought that auto - rudder (patented somehwere I am sure) would have been invented to keep the aircraft pointing in the right direction unless something else was required.
Starting is easy enough, after which the helicopter tries to rotate about its axis while on skids. Using the rudder pedals stops the rotation, but the amount of rudder input required changes with the power applied as well as the angle of the blades - known as collective pitch. Left, right and fore and aft motion is controlled with the stick, which is hypersensitive.
Once the helicopter is kept pointing in the right direction, slowly increase the collective by tapping PgDn. As the aircraft lifts, carefully keep it upright for the climb, and it will climb slowly.  The trick is to remember that rolling and pitching more than a little will get you into trouble.
Descending is easy enough, reduce the collective, but the forward speed unchecked, I arrived fast and impacted the ground in no uncertain manner.
Looking forward to my next flight, but if there is an aircraft crying out for fly-by-wire or better still fly-by-button, the helicopter is it.
Just an amateur's view though.
(Openflight)


== Aircraft help ==
== Aircraft help ==
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| Adjust power lever
| Adjust power lever
|}
|}
== Video Tutorials ==
{{#ev:youtube|T0NpG7u0Ezs}}
{{#ev:youtube|DaL99X4JtJY}}
{{#ev:youtube|IHcyb7gZIh4}}
{{#ev:youtube|Hj6q_xl7AFc}}


== Nice textures for the interior ==
== Nice textures for the interior ==
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[http://www.youtube.com/watch?v=0ASyBX1i4sM Here you can view a video] of the improved heli.
[http://www.youtube.com/watch?v=0ASyBX1i4sM Here you can view a video] of the improved heli.
== Aircraft Review  ==
Flying a helicopter, at least in a flight sim, is a novel experience. It's mostly about torque, keeping the thing from spinning like a top around its vertical rotor axis. I would have thought that auto - rudder (patented somehwere I am sure) would have been invented to keep the aircraft pointing in the right direction unless something else was required.
Starting is easy enough, after which the helicopter tries to rotate about its axis while on skids. Using the rudder pedals stops the rotation, but the amount of rudder input required changes with the power applied as well as the angle of the blades - known as collective pitch. Left, right and fore and aft motion is controlled with the stick, which is hypersensitive.
Once the helicopter is kept pointing in the right direction, slowly increase the collective by tapping PgDn. As the aircraft lifts, carefully keep it upright for the climb, and it will climb slowly.  The trick is to remember that rolling and pitching more than a little will get you into trouble.
Descending is easy enough, reduce the collective, but the forward speed unchecked, I arrived fast and impacted the ground in no uncertain manner.
Looking forward to my next flight, but if there is an aircraft crying out for fly-by-wire or better still fly-by-button, the helicopter is it.
Just an amateur's view though.
(Openflight)


== Gallery ==
== Gallery ==
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