Livery over MP: Difference between revisions

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m (little cleanup)
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The second part is very important and probably the hardest of all. We need to set which parts of the model should change when you select a new livery. To find the object-names, you could make use of software like [[Blender]] or [[AC3D]]. The <tt><texture>S76livery.rgb</texture></tt> part points FlightGear to the livery that should be shown on startup.
The second part is very important and probably the hardest of all. We need to set which parts of the model should change when you select a new livery. To find the object-names, you could make use of software like [[Blender]] or [[AC3D]]. The <tt><texture>S76livery.rgb</texture></tt> part points FlightGear to the livery that should be shown on startup.
'''Warning: be sure you don't have a slash (/) in front of sim/model/livery in the <property-base> tag! Otherwise, all planes will get the same livery!'''


  <animation>
  <animation>
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   <object-name>RHfrtgeardoor</object-name>
   <object-name>RHfrtgeardoor</object-name>
   <object-name>LHfrtgeardoor</object-name>
   <object-name>LHfrtgeardoor</object-name>
   <property-base>/sim/model/livery</property-base>
   <property-base>sim/model/livery</property-base>
   <texture-prop>texture</texture-prop>
   <texture-prop>texture</texture-prop>
   <texture>S76livery.rgb</texture>
   <texture>S76livery.rgb</texture>

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