8,802
edits
m (little cleanup) |
m (→s76c.xml) |
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The second part is very important and probably the hardest of all. We need to set which parts of the model should change when you select a new livery. To find the object-names, you could make use of software like [[Blender]] or [[AC3D]]. The <tt><texture>S76livery.rgb</texture></tt> part points FlightGear to the livery that should be shown on startup. | The second part is very important and probably the hardest of all. We need to set which parts of the model should change when you select a new livery. To find the object-names, you could make use of software like [[Blender]] or [[AC3D]]. The <tt><texture>S76livery.rgb</texture></tt> part points FlightGear to the livery that should be shown on startup. | ||
'''Warning: be sure you don't have a slash (/) in front of sim/model/livery in the <property-base> tag! Otherwise, all planes will get the same livery!''' | |||
<animation> | <animation> | ||
Line 57: | Line 59: | ||
<object-name>RHfrtgeardoor</object-name> | <object-name>RHfrtgeardoor</object-name> | ||
<object-name>LHfrtgeardoor</object-name> | <object-name>LHfrtgeardoor</object-name> | ||
<property-base> | <property-base>sim/model/livery</property-base> | ||
<texture-prop>texture</texture-prop> | <texture-prop>texture</texture-prop> | ||
<texture>S76livery.rgb</texture> | <texture>S76livery.rgb</texture> |