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Red Leader (talk | contribs) (Some more formatting cleanup) |
Red Leader (talk | contribs) m (Typos) |
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A good example is the [http://scenemodels.flightgear.org/modelview.php?id=220 gasometer] by Jon Stockill. To simulate the framework, he used this minimal image that is transparent except for the metal parts: | A good example is the [http://scenemodels.flightgear.org/modelview.php?id=220 gasometer] by Jon Stockill. To simulate the framework, he used this minimal image that is transparent except for the metal parts: | ||
[[File:Textures_tranparent2.png]] | [[File:Textures_tranparent2.png]] | ||
Another good example is the roof structure of the [http://scenemodels.flightgear.org/modelview.php?id=795 A380 hangar] at [[EDDF]] by Christian Schmitt. | Another good example is the roof structure of the [http://scenemodels.flightgear.org/modelview.php?id=795 A380 hangar] at [[EDDF]] by Christian Schmitt. | ||
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! Mac !! Windows | ! Mac !! Windows | ||
|- | |- | ||
| [[File:SelectPicture.png |x356px]] || [[File:Textures2_win.png|x356px]] | | [[File:SelectPicture.png|x356px]] || [[File:Textures2_win.png|x356px]] | ||
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If you only have one texture in a model there is no need to make a texture map, but if there are to be several textures used in the model, or, as in the Caribbean scenery project, the same textures used in many models - rather than have to forward/use multiple texture files, it is better to make a texture map. | If you only have one texture in a model there is no need to make a texture map, but if there are to be several textures used in the model, or, as in the Caribbean scenery project, the same textures used in many models - rather than have to forward/use multiple texture files, it is better to make a texture map. | ||
[[File:Picture_2.png ]] | [[File:Picture_2.png]] | ||
This can all be accomplished in SketchUp - though some modelers prefer to do it in a separate application. | This can all be accomplished in SketchUp - though some modelers prefer to do it in a separate application. | ||
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You will not be able to use the repeats, as described in the previous section, so the size of each texture "Target" area needs to be noted. | You will not be able to use the repeats, as described in the previous section, so the size of each texture "Target" area needs to be noted. | ||
{{tip|I use a | {{tip|I use a "stickie" with these details permanently at the top left of my desktop whilst modelling.}} | ||
{| class="wikitable" | {| class="wikitable" | ||