Textures & Texture Maps in SketchUp: Difference between revisions

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A good example is the [http://scenemodels.flightgear.org/modelview.php?id=220 gasometer] by Jon Stockill. To simulate the framework, he used this minimal image that is transparent except for the metal parts:
A good example is the [http://scenemodels.flightgear.org/modelview.php?id=220 gasometer] by Jon Stockill. To simulate the framework, he used this minimal image that is transparent except for the metal parts:


[[File:Textures_tranparent2.png]].
[[File:Textures_tranparent2.png]]


Another good example is the roof structure of the [http://scenemodels.flightgear.org/modelview.php?id=795 A380 hangar] at [[EDDF]] by Christian Schmitt.
Another good example is the roof structure of the [http://scenemodels.flightgear.org/modelview.php?id=795 A380 hangar] at [[EDDF]] by Christian Schmitt.
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! Mac !! Windows
! Mac !! Windows
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|-
| [[File:SelectPicture.png |x356px]] || [[File:Textures2_win.png|x356px]]
| [[File:SelectPicture.png|x356px]] || [[File:Textures2_win.png|x356px]]
|}
|}


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If you only have one texture in a model there is no need to make a texture map, but if there are to be several textures used in the model, or, as in the Caribbean scenery project, the same textures used in many models - rather than have to forward/use multiple texture files, it is better to make a texture map.  
If you only have one texture in a model there is no need to make a texture map, but if there are to be several textures used in the model, or, as in the Caribbean scenery project, the same textures used in many models - rather than have to forward/use multiple texture files, it is better to make a texture map.  


[[File:Picture_2.png ]]
[[File:Picture_2.png]]


This can all be accomplished in SketchUp - though some modelers prefer to do it in a separate application.  
This can all be accomplished in SketchUp - though some modelers prefer to do it in a separate application.  
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You will not be able to use the repeats, as described in the previous section, so the size of each texture "Target" area needs to be noted.  
You will not be able to use the repeats, as described in the previous section, so the size of each texture "Target" area needs to be noted.  


{{tip|I use a ‘stickie’ with these details permanently at the top left of my desktop whilst modelling.}}
{{tip|I use a "stickie" with these details permanently at the top left of my desktop whilst modelling.}}


{| class="wikitable"
{| class="wikitable"

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