Howto:Multiplayer: Difference between revisions

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Multiplay may cause extreme [[troubleshooting performance issues|framerate drops]] during the loading of aircraft models, especially heavy models such as the [[Boeing 777]]. It is suggested to fly in locations other than the default [[San Francisco International Airport]], as there are often lots of pilots in the area surrounding [[KSFO]].
Multiplay may cause extreme [[troubleshooting performance issues|framerate drops]] during the loading of aircraft models, especially heavy models such as the [[Boeing 777]]. It is suggested to fly in locations other than the default [[San Francisco International Airport]], as there are often lots of pilots in the area surrounding [[KSFO]].


== Getting online ==
== Connecting to multiplayer ==
=== In-sim dialog ===
[[File:Multiplayer settings dialog.jpg|thumb|300px|Multiplayer settings dialog]]
[[File:Multiplayer settings dialog.jpg|thumb|300px|Multiplayer settings dialog]]
As of FlightGear 2.4.0, multiplayer settings can be accessed via the in-sim Multiplayer menu. All you need to do is enter a callsign and select a server from the menu. Press Connect to go online.  
The easiest way to get online is to use the in-sim Multiplayer dialog. All you need to do is enter a callsign and select a server from the menu. Press Connect to go online.


This is by far the easiest way to get online, but in some cases the methods mentioned below may be preferred.
{{Note|Before starting tests, you might want to check the [[#Problems associated with specific Internet Service Providers|Problems associated with specific Internet Service Providers]] section.}}
 
'''Before starting tests''', you might want to check the section ''Problems associated with specific Internet Service Providers'' below in this page.


=== Using the launcher / FGRun ===
=== Using the launcher / FGRun ===

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