Howto:Extending Canvas to support rendering 3D models: Difference between revisions

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== Objective ==
This howto will demonstrate how the FlightGear [[Canvas]] system can be extended to load 3D models from disk and render them to a texture on demand, as well as how to position the object arbitrarily using properties.
Demonstrate how the FlightGear [[Canvas]] system can be extended to load 3D models from disk and render them to a texture on demand, as well as how to position the object arbitrarily using properties.


== Background ==
== Background ==
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== Using ProxyNode ==
== Using ProxyNode ==
== Adding a PositionAttitudeTransform ==
== Adding a PositionAttitudeTransform ==
[[Category:Canvas development projects]]
[[Category:Core development projects]]

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