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This howto will demonstrate how the FlightGear [[Canvas]] system can be extended to load 3D models from disk and render them to a texture on demand, as well as how to position the object arbitrarily using properties. | |||
== Background == | == Background == | ||
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== Using ProxyNode == | == Using ProxyNode == | ||
== Adding a PositionAttitudeTransform == | == Adding a PositionAttitudeTransform == | ||
[[Category:Canvas development projects]] | |||
[[Category:Core development projects]] | |||