Howto:Extending Canvas to support rendering 3D models: Difference between revisions

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While this will not yet add the model to the scene graph (canvas), we should at least be seeing success/failure messages in the console suggesting if our function works properly (that is, once the corresponding element is added).
While this will not yet add the model to the scene graph (canvas), we should at least be seeing success/failure messages in the console suggesting if our function works properly (that is, once the corresponding element is added).
Next, we only need to coax our new Canvas element to use said <code>osg::Node</code> object.
Next, we only need to coax our new Canvas element to use said <code>osg::Node</code> object, which will  usually involve adding it as  a child to the <code>_transform</code> member of the corresponding CanvasElement sub-class.
However, instead of adding this directly, we should add the PAT first:


== Turning the filename into a property ==
== Turning the filename into a property ==

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