Hardware recommendations: Difference between revisions

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→‎Recommended hardware for FlightGear 3.20+: initial update for latest official release: http://forum.flightgear.org/viewtopic.php?f=11&p=221475#p221374
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m (→‎Recommended hardware for FlightGear 3.20+: initial update for latest official release: http://forum.flightgear.org/viewtopic.php?f=11&p=221475#p221374)
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Also see: [[FlightGear Benchmark]]
Also see: [[FlightGear Benchmark]]


== Recommended hardware for FlightGear 2.10+ ==
== Recommended hardware for FlightGear 3.20+ ==
; Display
; Display
* A screen with a resolution of at least 1024x768 @32bpp (most GUI dialogs cannot be used otherwise currently)
* A screen with a resolution of at least 1024x768 @32bpp (most GUI dialogs cannot be used otherwise currently)
; Graphics processing unit
; Graphics processing unit
* A 3D video card (with AMD or Nvidia chipset) with support for [[OpenGL]] 2.1 or better and at least 1 Gb of dedicated DDR3+ (DDR5 preferred) VRAM (i.e. 512 Mb VRAM minimum). FlightGear requires an '''OpenGL 2.1-compliant''' hardware accelerated 3D video card to run at reasonable frame-rates. Most modern PCs have hardware accelerated 3D cards. If your FlightGear video is not running smoothly, see [[Graphics drivers configuration]].  
* A 3D video card (with AMD or Nvidia chipset) with support for [[OpenGL]] 2.1 or better and at least 1024-2048MB of dedicated DDR3+ (DDR5 preferred) VRAM (i.e. 512 Mb VRAM minimum). FlightGear requires an '''OpenGL 2.1-compliant''' hardware-accelerated 3D video card to run at reasonable frame-rates. Most modern PCs have hardware-accelerated 3D cards. If your FlightGear video is not running smoothly, see [[Graphics drivers configuration]].  
* See [[Supported Video Cards]] for a list of video cards known to work with FlightGear.  
* See [[Supported Video Cards]] for a list of video cards known to work with FlightGear.  
* Cards with working shader support will enable FlightGear to run with more visual effects.  
* Cards with working GLSL/shader support will enable FlightGear to run with more visual effects.  
* If you are serious about running FlightGear, you should [[Problematic Video Cards#Intel GMA|avoid Intel HD/GMA cards]] at all costs - these are integrated chipsets that provide only basic OpenGL/GLSL support. See [[problematic video cards]] for a list of video cards that may not properly run.
* If you are serious about running FlightGear, you should [[Problematic Video Cards#Intel GMA|avoid Intel HD/GMA cards]] at all costs - these are integrated chipsets that provide only basic OpenGL/GLSL support. See [[problematic video cards]] for a list of video cards that may not properly run.
; Processor
; Processor
* At least 1-2 Gb '''free''' RAM (and more is better). FlightGear uses more than 500 Mb of RAM by default. If less free RAM is available, FlightGear would be slowed down significantly due to OS swapping. When buying a new computer, you shouldn't buy computers with less than 4-6 Gb of total RAM these days.
* At least 2-4 Gb '''free''' RAM (and more is better). FlightGear uses more than 500 Mb of RAM by default. If less free RAM is available, FlightGear would be slowed down significantly due to OS swapping. When buying a new computer, you shouldn't buy computers with less than 4-6 Gb of total RAM these days.
* At least a dual/quad core processor with ca. 2 GHz each, 64bit architecture (and operating system) recommended (multi-core processors have benefits for some FlightGear components such as the threaded tile loader). When buying a new computer, buying at least a quad core computer (i.e. i7) is a good idea these days.
* At least a quad core processor with ~ 2 GHz each, 64 bit architecture (and operating system) recommended (multi-core processors have benefits for some FlightGear components such as the threaded tile loader). When buying a new computer, buying at least a quad core computer (i.e. i7) is a good idea these days.
; Storage disk
; Storage disk
* 2 Gb HD space for a minimum installation, approx. 10 Gb if you want to compile it yourself, plus up to 80 Gb for optional world-wide scenery. More space is required for people wanting to check out the latest base package from [[Git]]. People using [[Scripted Compilation on Linux Debian/Ubuntu]], will approximately need 30 Gb of disk space in total.
* 5 Gb HD space for a minimum installation, approx. 10 Gb if you want to compile it yourself, plus up to 80 Gb for optional world-wide scenery. More space is required for people wanting to check out the latest base package from [[Git]]. People using [[Scripted Compilation on Linux Debian/Ubuntu]], will approximately need 30 Gb of disk space in total.
; Input devices
; Input devices
* A three button mouse or two button mouse with scroll wheel
* A three button mouse or two button mouse with scroll wheel

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