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== Performance Improvements == | == Performance Improvements == | ||
For livery changing it seems to be important to parent all objects with the same texture. In Blender select all objects and press | For livery changing it seems to be important to parent all objects with the same texture. | ||
In Blender select all objects and press {{Key press|ctrl|p}} to make it parent to the last selected. E.g.: fuselage and doors with the same texture: select at first the doors and then at last the fuselage and press {{Key press|ctrl|p}}. | |||
Depending on your model and their object origins the model can be a mess afterwards. To fix | Depending on your model and their object origins, the model can be a mess afterwards. | ||
To fix this, you have to reset your objects' origin, having them at a 0 offset in relation to the parent. | |||
* Use {{Key press|shift|c}} to reset the cursor to scene origin (0,0,0). | |||
* Next, select the parent -> Object -> Transform -> Origin to 3d-cursor. | |||
* Then, with the parent still selected-> {{Key press|shift|g}} -> Children (to select all children objects). | |||
* {{Key press|alt|p}} -> Clear parent and keep transform (to clear the "wrong" parent relationship) | |||
* then keeping all the children selected: Object -> Transform -> Origin to 3d Cursor. | |||
* Then with the children still selected, shift select the parent, {{Key press|ctrl|p}} -> Object (to re-parent them). | |||
Also prevent transparency where possible- it will prevent lags | Do not parent glass and/or other transparent objects to the main parent. Also, if using different effects on different objects, those with a different effect cannot be parented to the main parent (they will have their effect overwritten by the parent's) | ||
Also prevent transparency where possible- it will prevent lags while switching the views. | |||
Also see the [[Grumman F-14 Tomcat|f14b]] as a very good example! | |||
== Testing == | == Testing == | ||