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== Performance Improvements == | == Performance Improvements == | ||
For livery changing it seems to be important to parent all objects with the same texture. In Blender select all objects and press "ctr-p" to make it parent to the last selected. E.g.: fuselage and doors with the same texture: select at first the doors and then at last the fuselage and press "ctr-p". | For livery changing it seems to be important to parent all objects with the same texture. In Blender select all objects and press "ctr-p" to make it parent to the last selected. E.g.: fuselage and doors with the same texture: select at first the doors and then at last the fuselage and press "ctr-p". | ||
Depending on your model and their object origins the model can be a mess afterwards. To fix it you have to reset your objects origin, having them a 0 offset to the parent. | |||
Use Shift + c to reset the cursor to scene origin (0,0,0). Then select the parent -> Object -> Transform -> Origin to 3d-cursor. Then with the parent still selected-> Shift + g -> Children (to select all children objects). Alt+p -> Clear parent and keep transform (to clear the "wrong" parent relationship), then keeping all the children selected Object -> Transform -> Origin to 3d Cursor. Then with the children still selected, shift select the parent, ctrl + p -> Object (to reparent them). | |||
Do not parent glass and/or other transparent objects to the main parent. Also if using different effects on different objects, those with the different effect cannot be parented to the main parent (they will have their effect overwritten by the parent's) | |||
Also prevent transparency where possible- it will prevent lags during switching the views. See also the f14b as an very good example! | Also prevent transparency where possible- it will prevent lags during switching the views. See also the f14b as an very good example! | ||
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