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== Development news == | == Development news == | ||
=== FlightGear 3.0 release candidates === | |||
February 17 is our scheduled v3.0 release date! If any of you are a bit adventurous and want to test out the "release candidates", you can find the latest FlightGear-3.0 builds here: http://fgfs.goneabitbursar.com/releases/ | |||
Please double check the dates, these are not official 3.0 releases yet and are subject to change as we close in on the official release date. | |||
Feedback is welcomed in our dedicated forum http://forum.flightgear.org/viewforum.php?f=68 | |||
=== Soaring instrumentation SDK === | === Soaring instrumentation SDK === | ||
Galvedro has started documenting the new soaring instrumentation Software Development Kit (SDK). The soaring instrumentation toolkit is a small library of Nasal objects that you can use for adding specialised soaring gauges to your glider. The library is comprised of several building blocks that you can connect together in different ways in order to get the desired functionality. | Galvedro has started documenting the new soaring instrumentation Software Development Kit (SDK). The soaring instrumentation toolkit is a small library of [[Nasal]] objects that you can use for adding specialised soaring gauges to your glider. The library is comprised of several building blocks that you can connect together in different ways in order to get the desired functionality. | ||
In order to use the library, you will need to write a Nasal script that will be loaded together with your aircraft. You do so by referencing this script in the <Nasal> section of your aircraft definition XML file. But don´t be scared, the scripts will be very simple. Lets see some examples. | In order to use the library, you will need to write a Nasal script that will be loaded together with your aircraft. You do so by referencing this script in the <Nasal> section of your aircraft definition XML file. But don´t be scared, the scripts will be very simple. Lets see some examples. | ||
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Continue reading at [[Soaring instrumentation sdk]]... | Continue reading at [[Soaring instrumentation sdk]]... | ||
=== Creating a custom ATC/RADAR Layer in 10 minutes === | === Creating a custom ATC/RADAR Layer in 10 minutes === | ||
Philosopher and Hooray have added a new tutorial that demonstrates how to create new [[MapStructure]]-based Canvas displays. People already having some Nasal experience (property tree, OOP), should be able to complete this in less than 15-20 minutes. So, to learn how to create a simple ATC/RADAR display, continue reading at [[Canvas Radar]]... | Philosopher and Hooray have added a new tutorial that demonstrates how to create new [[MapStructure]]-based Canvas displays. People already having some Nasal experience (property tree, OOP), should be able to complete this in less than 15-20 minutes. So, to learn how to create a simple ATC/RADAR display, continue reading at [[Canvas Radar]]... | ||
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=== Using OpenStreetMap Data in FlightGear === | === Using OpenStreetMap Data in FlightGear === | ||
In 2013, we've seen quite a bit of progress on procedural scenery generation using OSM data, including buildings & cities (radi, Soitanen/osm2fg), roads, rivers - even railways (vivian) and procedural bridge generation (radi), but also procedural power lines (vanosten). | In 2013, we've seen quite a bit of progress on procedural scenery generation using [[OpenStreetMap]] (OSM) data, including buildings & cities (radi, Soitanen/osm2fg), roads, rivers - even railways (vivian) and procedural bridge generation (radi), but also procedural power lines (vanosten). | ||
In other words, there's now some serious -and unprecedented manpower, including quite a few folks who are able to build from source and able to write C++ code. So this deserves being coordinated among all interested parties. And it would clearly make sense not to just expose things to the Canvas system, but to expose the corresponding APIs so that other subsystems and users can access these and use these for the purposes outlined above. | In other words, there's now some serious -and unprecedented manpower, including quite a few folks who are able to build from source and able to write C++ code. So this deserves being coordinated among all interested parties. And it would clearly make sense not to just expose things to the Canvas system, but to expose the corresponding APIs so that other subsystems and users can access these and use these for the purposes outlined above. | ||
Which is why we have created a summary of the main OSM related efforts we've seen in the last 18 months, continue reading at [[Using OSM Vector Data in FlightGear]]... | Which is why we have created a summary of the main OSM related efforts we've seen in the last 18 months, continue reading at [[Using OSM Vector Data in FlightGear]]... | ||
== FlightGear addons and mods == | == FlightGear addons and mods == | ||
===Bombable add-on updated to Version 4.5b=== | ===Bombable add-on updated to Version 4.5b=== | ||
FlightGear add-on [[Bombable]], which turns FlightGear into a full-featured combat flight simulator, was updated to version 4.5b on January 9th. | |||
Highlights of the new version: [[File:A-10 Warthog in Bombable.png|thumb|A-10 Warthogs in an AI Scenario running with the Bombable add-on.]] | Highlights of the new version: [[File:A-10 Warthog in Bombable.png|thumb|A-10 Warthogs in an AI Scenario running with the Bombable add-on.]] | ||
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* '''Improvements to AI aircraft realism''', bug fixes. | * '''Improvements to AI aircraft realism''', bug fixes. | ||
[http://forum.flightgear.org/viewtopic.php?f=6&t=5742 | Read more about Bombable or download the add-on from [http://forum.flightgear.org/viewtopic.php?f=6&t=5742 the forum topic] | ||
{{#ev:youtube|PirnWJHZtcg|400}} | {{#ev:youtube|PirnWJHZtcg|400}} | ||
This very well explained video made by Jetman shows how to do a short flight mission from San Francisco (KSFO) intercepting an [[A-10 Warthog]] air patrol near Sausalito in a [[F- | This very well explained video made by Jetman shows how to do a short flight mission from San Francisco (KSFO) intercepting an [[A-10 Warthog]] air patrol near Sausalito in a [[F-14 Tomcat]] running in FlightGear Bombable. | ||
== In the hangar == | == In the hangar == | ||
=== Updated aircraft === | === Updated aircraft === | ||
==== | ==== DC-10-30 Getting a Flightdeck Refit ==== | ||
'''David Waggoner, “DrDavid”''' | '''David Waggoner, “DrDavid”''' | ||
[[File:DC-10-30ER_Over_Mt_Everest.jpg | [[File:DC-10-30ER_Over_Mt_Everest.jpg|thumb|350px|DC-10-30ER over Mt. Everest]] | ||
'''A New Front Office for a Great Widebody Airliner ''' | '''A New Front Office for a Great Widebody Airliner ''' | ||
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The DC-10-30 makes a great platform for this kind of revision because of its sophisticated flight dynamics, autopilot and it is Rembrandt enabled. Rembrandt provides superior lighting capabilities both outside and inside the aircraft, but not all FG instruments are Rembrandt-compatible. Therefore, a new avionics package had to be functional in that environment. | The DC-10-30 makes a great platform for this kind of revision because of its sophisticated flight dynamics, autopilot and it is Rembrandt enabled. Rembrandt provides superior lighting capabilities both outside and inside the aircraft, but not all FG instruments are Rembrandt-compatible. Therefore, a new avionics package had to be functional in that environment. | ||
'''State of the Project''' | '''State of the Project''' | ||
Fortunately, the CRJ-700 Family Series (also by Ryan Miller) has a glass cockpit set up for Rembrandt. The PFD, MFD, EICAS, CDU, Radio Stack, Upper Light Switch Panel, and Side Panels were transferred from the CRJ700 to the DC-10-30. After much tweaking and trial and error, many, but not all of the CRJ’s screens are functional. In addition, a set of standby instruments have been added to support the three glass screens. Note there is cleanup work to be done on the panel—this is a work in development. The choice of instruments and layout are designed to meet my preferences, but that is expected to continue to progress. | Fortunately, the CRJ-700 Family Series (also by Ryan Miller) has a glass cockpit set up for Rembrandt. The PFD, MFD, EICAS, CDU, Radio Stack, Upper Light Switch Panel, and Side Panels were transferred from the CRJ700 to the DC-10-30. After much tweaking and trial and error, many, but not all of the CRJ’s screens are functional. In addition, a set of standby instruments have been added to support the three glass screens. Note there is cleanup work to be done on the panel—this is a work in development. The choice of instruments and layout are designed to meet my preferences, but that is expected to continue to progress. | ||
The two screenshots illustrate the great effectiveness of having Rembrandt. | The two screenshots below illustrate the great effectiveness of having Rembrandt. | ||
'''Rembrandt and Now the Canvas-Ready NavDisplay''' | '''Rembrandt and Now the Canvas-Ready NavDisplay''' | ||
A brilliant opportunity has popped up, in the mean time. The release of the new Canvas-ready NavDisplay screens, which will be developed by FlightGear over time to match specific aircraft, is now available. I am in the process of installing the ND in the DC-10’s MFD. Once a stable MFD is achieved, the aircraft will be uploaded into Git for the FlightGear Community to take a look at. I have a long TODO list for other improvements to the model, and will welcome other collaborators—I suspect you might have some ideas I haven’t even thought of that would be great to include. There is also the opportunity to create more liveries for the airplane. | A brilliant opportunity has popped up, in the mean time. The release of the new Canvas-ready NavDisplay screens, which will be developed by FlightGear over time to match specific aircraft, is now available. I am in the process of installing the ND in the DC-10’s MFD. Once a stable MFD is achieved, the aircraft will be uploaded into Git for the FlightGear Community to take a look at. I have a long TODO list for other improvements to the model, and will welcome other collaborators—I suspect you might have some ideas I haven’t even thought of that would be great to include. There is also the opportunity to create more liveries for the airplane. | ||
<gallery mode=Packed widths=300px heights=300px> | |||
DC-10-30_Flightdeck_Day_Screenshot.jpg| | |||
DC-10-30_Flightdeck_Night_Screenshot.jpg| | |||
</gallery> | |||
==== McDonnell Douglas MD 902 Explorer ==== | ==== McDonnell Douglas MD 902 Explorer ==== | ||
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====Updated JSBSim FDM for Sopwith Camel with historical features==== | ====Updated JSBSim FDM for Sopwith Camel with historical features==== | ||
A new JSBSim Flight Dynamics Model for the Sopwith Camel was [https://www.youtube.com/playlist?list=PLttk_Y2c7I-c4_SH4zvqJXx1WMt9U1CUF Aircraft of the Month] in May 2013. The FDM attempts to incorporate all known performance characteristics of the Camel documented in various historical accounts by pilots as well as published technical documents. Many of these documents and interesting historical accounts of the Camel can by found in the Docs directory of the release. | A new [[JSBSim]] Flight Dynamics Model for the Sopwith Camel was [https://www.youtube.com/playlist?list=PLttk_Y2c7I-c4_SH4zvqJXx1WMt9U1CUF Aircraft of the Month] in May 2013. The FDM attempts to incorporate all known performance characteristics of the Camel documented in various historical accounts by pilots as well as published technical documents. Many of these documents and interesting historical accounts of the Camel can by found in the Docs directory of the release. | ||
Now version 1.8 of the JSBSim FDM for the Camel has been released, taking into consideration feedback from users and making various improvements. | Now version 1.8 of the JSBSim FDM for the Camel has been released, taking into consideration feedback from users and making various improvements. | ||
[http://forum.flightgear.org/viewtopic.php?f=4&t=19584 | Find out more or download the Sopwith Camel from [http://forum.flightgear.org/viewtopic.php?f=4&t=19584 the forum topic] | ||
<gallery mode=packed widths= | <gallery mode=packed widths=300px heights=300px> | ||
Sopwith Camels battle in Bombable 02.png|Sopwith Camels in an AI Scenario running with the Bombable add-on. | Sopwith Camels battle in Bombable 02.png|Sopwith Camels in an AI Scenario running with the Bombable add-on. | ||
Sopwith Camels battle in Bombable 01.png|Sopwith Camels in an AI Scenario running with the Bombable add-on. | Sopwith Camels battle in Bombable 01.png|Sopwith Camels in an AI Scenario running with the Bombable add-on. | ||
</gallery> | </gallery> | ||
== Scenery corner == | == Scenery corner == | ||
=== Airports === | === Airports === | ||
==== Václav Havel Airport Prague ==== | |||
Works have been added to Václav Havel Airport Prague (LKPR) with a lot of hangars, terminals and other buildings. More information can be found on the dedicated wiki page: [[Václav Havel Airport Prague]]. | |||
TerraSync has it all! You don't need to download a custom scenery. | |||
<gallery mode=Packed-overlay widths=300px heights=300px> | <gallery mode=Packed-overlay widths=300px heights=300px> | ||
LKPR North Apron.jpg|The north apron of LKPR | LKPR North Apron.jpg|The north apron of LKPR | ||
LKPR East Apron.jpg|The east apron of LKPR | LKPR East Apron.jpg|The east apron of LKPR | ||
</gallery> | </gallery> | ||
=== Regional textures === | === Regional textures === | ||
Regional texture definitions for Iceland have been updated on GIT to match the newly available CORINE based version of Iceland in our World Scenery 2.0. Check it out - the place looks gorgeous now! | Regional texture definitions for Iceland have been updated on GIT to match the newly available CORINE based version of Iceland in our World Scenery 2.0. Check it out - the place looks gorgeous now! | ||
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[[File:SouthAfrica03.jpg|260px|Near Franshoek, ZA in World Scenery 2.0]] | [[File:SouthAfrica03.jpg|260px|Near Franshoek, ZA in World Scenery 2.0]] | ||
== Screenshot of the month == | == Screenshot of the month == | ||
FlightGear goes back to space! | |||
Arc top of a ballistic trajectory with the X-15 - 330.000 ft above Iceland, 600 km visibility range! | Arc top of a ballistic trajectory with the X-15 - 330.000 ft above Iceland, 600 km visibility range! | ||
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[[File:X-15-iceland05.jpg|600px|The X-15 on the falling leg of a high-altitude ballistic trajectory above Iceland]] | [[File:X-15-iceland05.jpg|600px|The X-15 on the falling leg of a high-altitude ballistic trajectory above Iceland]] | ||
== And finally ... == | == And finally ... == | ||
=== Contributing === | === Contributing === | ||
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=== YASim looking for a new maintainer === | === YASim looking for a new maintainer === | ||
{{cquote|There are some pending merge requests to add some Yasim features, but we have an issue that since none of the current C++ developers own, or are experts in Yasim, we're reluctant to be the person who merges such changes, and potentially introduces subtle regressions. | {{cquote|There are some pending merge requests to add some Yasim features, but we have an issue that since none of the current C++ developers own, or are experts in Yasim, we're reluctant to be the person who merges such changes, and potentially introduces subtle regressions. | ||
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<references/> | <references/> | ||
[[Category:FlightGear Newsletter|2014 01]] | [[Category:FlightGear Newsletter|2014 01]] | ||
[[Category:Changes after 2.12]] | [[Category:Changes after 2.12]] | ||