13,255
edits
m (Draft template) |
m (cat: Modeling) |
||
| Line 4: | Line 4: | ||
Feel free to add/modify. (''please leave a comment in the talk page for radical modifications''). | Feel free to add/modify. (''please leave a comment in the talk page for radical modifications''). | ||
==Definitions== | == Definitions == | ||
*Model = the file (''need some fancy definition here'') | *Model = the file (''need some fancy definition here'') | ||
*Object/Mesh = part of the Model file. The Model can contain several Objects. | *Object/Mesh = part of the Model file. The Model can contain several Objects. | ||
*Texture = image file (.rgb, .png, .dds) (''need some fancy definition here'') | *Texture = image file (.rgb, .png, .dds) (''need some fancy definition here'') | ||
== Modelling guidelines == | |||
==Modelling | |||
*Vertices are free up to a point - use as many as you need | *Vertices are free up to a point - use as many as you need | ||
*Use different unique names for each of the Objects in a Model file. (even more so when the different parts need to be animated) | *Use different unique names for each of the Objects in a Model file. (even more so when the different parts need to be animated) | ||
| Line 19: | Line 18: | ||
These are guidelines, not rules. You may need 2 sided surfaces, or use duplicate object names - but be aware that you are sub-optimising, and the results can be uncertain. | These are guidelines, not rules. You may need 2 sided surfaces, or use duplicate object names - but be aware that you are sub-optimising, and the results can be uncertain. | ||
==Texturing | == Texturing guidelines == | ||
*Combine as many parts of a single Model to a single texture as you can - the maximum texture size is 4096 x 4096. | *Combine as many parts of a single Model to a single texture as you can - the maximum texture size is 4096 x 4096. | ||
*Don't use different parts of a single texture for different models. Split the texture into smaller parts then. | *Don't use different parts of a single texture for different models. Split the texture into smaller parts then. | ||
| Line 30: | Line 29: | ||
*Supported texture formats are : .dds , .png, .rgb. | *Supported texture formats are : .dds , .png, .rgb. | ||
==Animation | == Animation guidelines == | ||
*''<AndersG> The hierarchy of range animation is also an issue. It is common to have one for each instrument where one could as well has used one for all instruments (by loading the instruments in a submodel XML file). Testing one range animation ought to be cheaper than 47.'' | |||
[[Category:Modeling]] | |||