WorldEditor: Difference between revisions

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Fixing links - the 64 bits binary is no more beta.
(Rearranging text)
(Fixing links - the 64 bits binary is no more beta.)
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| latestrelease          =  
| latestrelease          =  
| os                    = GNU/Linux, Windows, MacOS X
| os                    = GNU/Linux, Windows, MacOS X
| website                = http://scenery.x-plane.com/tools.php
| website                = http://developer.x-plane.com/tools/worldeditor/
| license                = [[GNU General Public License]]
| license                = [[GNU General Public License]]
}}
}}
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== Obtaining WorldEditor ==
== Obtaining WorldEditor ==
=== Mac/Windows ===
=== Mac/Windows/Linux ===
Stable WED binaries for Windows and Mac can be downloaded from [http://scenery.x-plane.com/tools.php scenery.x-plane.com]. A development version is available through: [http://dev.x-plane.com/download/tools/ dev.x-plane.com].
Stable WED binaries for Windows, Mac and GNU/Linux can be downloaded from [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com]. A development version is available through: [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com].


=== Linux ===
=== Linux ===
Because there is no (stable) binary available for Linux based operating systems, the user has to compile it from source. Don't be afraid of that, since it brings most of its dependencies along, it is not hard. However, some things need to be provided by the user's system:
If you want to compile the tool for GNU/Linux based operating systems, you should not be afraid of that, since it brings most of its dependencies along, it is not hard. However, some things need to be provided by the user's system:
* binutils and binutils-devel
* binutils and binutils-devel
* [[git]]
* [[git]]
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* mesa-libGL-devel and mesa-libGLU-devel
* mesa-libGL-devel and mesa-libGLU-devel
* qt4-devel
* qt4-devel


Downloading WED's source (about 170 MiB) is done via <tt>git</tt>:
Downloading WED's source (about 170 MiB) is done via <tt>git</tt>:
  git clone http://dev.x-plane.com/git/xptools.git xptools.git
  git clone http://dev.x-plane.com/git/xptools.git xptools.git
  cd xptools.git
  cd xptools.git


Afterwards WED's dependencies have to be downloaded (about 260 MiB) and compiled. These steps have to be done only once, before compiling WED the first time:
Afterwards WED's dependencies have to be downloaded (about 260 MiB) and compiled. These steps have to be done only once, before compiling WED the first time:
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  cp build/Linux/release_opt/WED ~/bin
  cp build/Linux/release_opt/WED ~/bin


There is a beta binary of WorldEditor 1.2 which is quite usable but you have to be careful and save your work often because it could crash and make you lose your work. Note that this binary works only on 64 bit linux systems. [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com]
The binary of WorldEditor 1.2 is usable but you have to be careful and save your work often because it could crash and make you lose your work. Note that this binary works only on 64 bit GNU/Linux systems. [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com]




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