WorldEditor: Difference between revisions

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852 bytes removed ,  7 July 2013
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m (typo fix and added link to WED manual)
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=== Mac/Windows ===
=== Mac/Windows ===
Stable WED binaries for Windows and Mac can be downloaded from [http://scenery.x-plane.com/tools.php scenery.x-plane.com]. A development version is available through: [http://dev.x-plane.com/download/tools/ dev.x-plane.com].
Stable WED binaries for Windows and Mac can be downloaded from [http://scenery.x-plane.com/tools.php scenery.x-plane.com]. A development version is available through: [http://dev.x-plane.com/download/tools/ dev.x-plane.com].
In order to work with WED without installing X-Plane, one needs to create a special <tt>Custom Scenery</tt> directory, for example <tt>X-Plane/Custom Scenery</tt>. When launching WED for the first time, click the "Choose X-Plane folder" directory and select the folder that your <tt>Custom Scenery</tt> houses in (in our example: <tt>X-Plane</tt>).


=== Linux ===
=== Linux ===
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You may now copy the file <tt>build/Linux/release_opt/WED</tt> to <tt>~/bin</tt> or another location within your $PATH environment variable:
You may now copy the file <tt>build/Linux/release_opt/WED</tt> to <tt>~/bin</tt> or another location within your $PATH environment variable:
  cp build/Linux/release_opt/WED ~/bin
  cp build/Linux/release_opt/WED ~/bin
There is a beta binary of WorldEditor 1.2 which is quite usable but you have to be careful and save your work often because it could crash and make you lose your work. Note that this binary works only on 64 bit linux systems. [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com]


== Starting WED for the first time ==
== Starting WED for the first time ==
WED will require that you choose the X-Plane folder before it will do anything else. Create a working directory with the following structure before starting WED for the first time.
X-Plane itself does not need to be installed before using WED. However, WED will require that you choose the X-Plane folder before it will allow you to do anything. Create a working directory with the following structure before starting WED for the first time.
  working directory
  working directory <-- Pick a name
     |--Custom Scenery
     |--Custom Scenery
     |--Global Scenery
     |--Global Scenery
     |--Resources
     |--Resources
           |--default scenery
           |--default scenery
NOTICE: WED looks for this specific directory structure and directory names !
NOTICE: WED looks for this specific directory structure and specific directory names !
Reference:
xptools/src/WEDCore/WED_PackageMgr.cpp lines 33-35
CUSTOM_PACKAGE_PATH="Custom Scenery"
GLOBAL_PACKAGE_PATH="Global Scenery"
DEFAULT_PACKAGE_PATH="Resources" DIR_STR="default scenery"
This paragraph was written by a person who is a newbie to WED. An experienced WED user is requested to verify and edit this as required.


As on [[#Mac/Windows|Mac/Windows]] WED needs a certain working directory <tt>some_name/Custom Scenery</tt>. Assuming your self made scenery stuff lives (/is going to be) in <tt>~/FGscenery-workbench</tt>, create a directory:
Click "Choose X-Plane folder". Select the <tt>working directory</tt> for the X-Plane folder.
mkdir -p ~/FGscenery-workbench/Custom\ Scenery


Choose <tt>FGscenery-workbench</tt> as "X-PLANE FOLDER" the first time you start WED:


There is a beta binary of WorldEditor 1.2 which is quite usable but you have to be careful and save your work often because it could crash and make you lose your work. Note that this binary works only on 64 bit linux systems. [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com]


== Related content ==
== Related content ==
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