Howto:Animate gear scissors using the tracking animation: Difference between revisions

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(Created page with "The new (in 2.11) '''locked-track animation''' can do exactly the same thing as the [http://wiki.blender.org/index.php/Doc:2.6/Manual/Constraints/Tracking/Locked_Track Locked ...")
 
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The new (in 2.11) '''locked-track animation''' can do exactly the same thing as the [http://wiki.blender.org/index.php/Doc:2.6/Manual/Constraints/Tracking/Locked_Track Locked Track constraint] available in Blender. However it can also be used to simulate simple inverse kinematic systems consisting of two bones conncted with a revolute joint (aka hinge).
The new (in 2.11) '''locked-track animation''' can do exactly the same thing as the [http://wiki.blender.org/index.php/Doc:2.6/Manual/Constraints/Tracking/Locked_Track Locked Track constraint] available in Blender. However it can also be used to simulate simple inverse kinematic systems consisting of two bones conncted with a revolute joint (aka hinge).
<gallery widths=200>
File:Tracking animation (locked-track initial pose).png|Initial pose
File:Tracking animation (locked-track target moved).png|The target has moved and the '''locked-track''' animation ensures the object still points at the target (with the '''track-axis''')
File:Tracking animation (locked-track target moved outside plane).png|The target is projected into the plane defined by the object center and the '''lock-axis''' before the '''locked-track''' animation is applied.
</gallery>


=== Slave center/object ===
=== Slave center/object ===
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