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* Textures containing alpha cause various problems. In order to be rendered correctly, translucent geometry must be sorted by distance on the CPU. Furthermore, geometry is sorted on a course level (basically by mesh), so you may see various artifacts. If you have some transparent parts of a model, you should violate the first rule above and assign those parts to their own texture.
 
* Textures containing alpha cause various problems. In order to be rendered correctly, translucent geometry must be sorted by distance on the CPU. Furthermore, geometry is sorted on a course level (basically by mesh), so you may see various artifacts. If you have some transparent parts of a model, you should violate the first rule above and assign those parts to their own texture.
 
* Don't assign an RGBA texture to a model that is completely opaque!
 
* Don't assign an RGBA texture to a model that is completely opaque!
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== Related content ==
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* [[Settings for slower graphics cards]]
    
== External links ==
 
== External links ==
 
[http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15286 Optimizing file size, performance and streaming of 3D content]
 
[http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15286 Optimizing file size, performance and streaming of 3D content]
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[[Category:Howto|Improve framerates]]
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[[Category:Howto|Framerates Improve]]

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