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* Textures containing alpha cause various problems. In order to be rendered correctly, translucent geometry must be sorted by distance on the CPU. Furthermore, geometry is sorted on a course level (basically by mesh), so you may see various artifacts. If you have some transparent parts of a model, you should violate the first rule above and assign those parts to their own texture. | * Textures containing alpha cause various problems. In order to be rendered correctly, translucent geometry must be sorted by distance on the CPU. Furthermore, geometry is sorted on a course level (basically by mesh), so you may see various artifacts. If you have some transparent parts of a model, you should violate the first rule above and assign those parts to their own texture. | ||
* Don't assign an RGBA texture to a model that is completely opaque! | * Don't assign an RGBA texture to a model that is completely opaque! | ||
== Related content == | |||
* [[Settings for slower graphics cards]] | |||
== External links == | == External links == | ||
[http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15286 Optimizing file size, performance and streaming of 3D content] | [http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15286 Optimizing file size, performance and streaming of 3D content] | ||
[[Category:Howto|Improve | [[Category:Howto|Framerates Improve]] |