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53 bytes added ,  15:51, 2 March 2012
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Renamed tabs, known issue
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| developedby          = Gijs de Rooy (original by Alex Park)
 
| developedby          = Gijs de Rooy (original by Alex Park)
 
| initialrelease        = March 24, 2009 (original)<br>March 27, 2010
 
| initialrelease        = March 24, 2009 (original)<br>March 27, 2010
| latestrelease = 0.8.0 (January 20, 2012)
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| latestrelease = 0.8.x (January 20, 2012)
 
| writtenin            = C++ (Qt)
 
| writtenin            = C++ (Qt)
 
| os                    = Windows, Linux, Mac OS X
 
| os                    = Windows, Linux, Mac OS X
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Elevation files are optional, but ofcourse required to generate scenery with elevation offsets (even flat countries like the Netherlands need elevation data, since a country isn't 100% at sealevel. Unpack the downloaded elevation file(s) in <tt>{project's directory}/data/SRTM-30</tt>.
 
Elevation files are optional, but ofcourse required to generate scenery with elevation offsets (even flat countries like the Netherlands need elevation data, since a country isn't 100% at sealevel. Unpack the downloaded elevation file(s) in <tt>{project's directory}/data/SRTM-30</tt>.
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=== HGT chop ===
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=== Elevation ===
 
This will convert the .hgt.zip files you have downloaded earlier on and converts them into a form that TerraGear can read. Simply select the directory in which you placed the elevation downloads. Make sure you do set the correct resolution! For the USA this can be 1 arcsec, while the rest of the world is provided in 3 arcsec resolution.
 
This will convert the .hgt.zip files you have downloaded earlier on and converts them into a form that TerraGear can read. Simply select the directory in which you placed the elevation downloads. Make sure you do set the correct resolution! For the USA this can be 1 arcsec, while the rest of the world is provided in 3 arcsec resolution.
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=== Genapts ===
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=== Airports ===
 
What is scenery without airports in a flight simulator? If your tile does not contain any airports, you can skip this part and continue with [[#ogr-decode|ogr-decode]].
 
What is scenery without airports in a flight simulator? If your tile does not contain any airports, you can skip this part and continue with [[#ogr-decode|ogr-decode]].
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If you check the checkbox to "Process all airports", the tool will run through the entire apt.dat file, which can take a long (!) time when using the default apt.dat from FlightGear.
 
If you check the checkbox to "Process all airports", the tool will run through the entire apt.dat file, which can take a long (!) time when using the default apt.dat from FlightGear.
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=== OGR Decode ===
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=== Materials ===
 
Now we need to decode the shapefiles into TerraGear format, which we do with OGR Decode. After clicking the "Retrieve shapefiles" button, the list will be populated with the shapefiles from your project's data directory. The GUI will try to assign fitting materials. IF a shapefile has no material, you'll need to assign it by hand. Each single shapefile must have a material.
 
Now we need to decode the shapefiles into TerraGear format, which we do with OGR Decode. After clicking the "Retrieve shapefiles" button, the list will be populated with the shapefiles from your project's data directory. The GUI will try to assign fitting materials. IF a shapefile has no material, you'll need to assign it by hand. Each single shapefile must have a material.
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Line width is only used on line-data (like roads, rivers and railroads). If you leave the line width fields empty, a default width of 10 meters is used.
 
Line width is only used on line-data (like roads, rivers and railroads). If you leave the line width fields empty, a default width of 10 meters is used.
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=== FGFS Construct ===
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=== Construct ===
 
'''Note: with recent TerraGear builds, it is required to add the used material-names to the default_priorities.txt file.'''
 
'''Note: with recent TerraGear builds, it is required to add the used material-names to the default_priorities.txt file.'''
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* Automatic downloading and unzipping of data.
 
* Automatic downloading and unzipping of data.
 
* Visual map for boundary selection.
 
* Visual map for boundary selection.
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* Unlimited process time (currently 30 seconds per tile).
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== External links ==
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== External link ==
 
* [http://www.flightgear.org/forums/viewtopic.php?f=5&t=7485 Forum topic]
 
* [http://www.flightgear.org/forums/viewtopic.php?f=5&t=7485 Forum topic]
    
[[Category:Scenery enhancement]]
 
[[Category:Scenery enhancement]]
 
[[Category:Software]]
 
[[Category:Software]]

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