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!Kind | !Kind | ||
!Purpose | !Purpose | ||
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|<tt>Effects/ssao</tt> | |||
|Works on a full screen quad | |||
|Compute ambient occlusion from the normal buffer and the depth buffer | |||
|- | |||
|<tt>Effects/ambient</tt> | |||
|Works on a full screen quad | |||
|Copies the diffuse color buffer multiplied by the ambient light to the lighting buffer. Ambient Occlusion can also affect ambient light. | |||
|- | |- | ||
|<tt>Effects/light-spot</tt> | |<tt>Effects/light-spot</tt> |
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