8,564
edits
mNo edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
'''AI Traffic''' | '''AI Traffic''' | ||
* | * Lots of new or updated AI aircraft and liveries. Over 80 airlines populate the virtual skies. | ||
'''Flight dynamics''' | '''Flight dynamics''' | ||
Line 30: | Line 30: | ||
'''Interface''' | '''Interface''' | ||
* New replay system. Video-player like controls, including slow motion and fast forward. Pilots can now take over the aircraft at any time during a replay. Great for training particular flight phases such as approach over and over again. | * New replay system. Video-player like controls, including slow motion and fast forward. Pilots can now take over the aircraft at any time during a replay. Great for training particular flight phases such as approach over and over again. | ||
* Aircraft status ratings are displayed in the FlightGear launcher for a selected number of aircraft. These ratings tell you more about the completeness of an aircraft. | * [[Formalizing Aircraft Status|Aircraft status ratings]] are displayed in the FlightGear launcher for a selected number of aircraft. These ratings tell you more about the completeness of an aircraft. | ||
'''Highlighted new and improved aircraft''' | '''Highlighted new and improved aircraft''' | ||
Line 45: | Line 45: | ||
'''Visual effects''' | '''Visual effects''' | ||
* Improved appearance of the sea by adding foam and aligning the waves with the surface wind. | * Improved appearance of the sea by adding foam and aligning the waves with the surface wind. Wave speed is dependant on windspeed. | ||
* Transition effect | * Transition effect | ||
* Wet tarmac | * Wet tarmac during rain showers. | ||
* Combined aircraft shader: a combination of the bumpmap-, specular-, reflection and lightmap shader. Reflections now rotate counter to the aircraft movement, the shader supports 4 lightmaps per objects. | * Combined aircraft shader: a combination of the bumpmap-, specular-, reflection and lightmap shader. Reflections now rotate counter to the aircraft movement, the shader supports 4 lightmaps per objects. | ||
* Improved skydome-shader | |||
* | |||
'''Bug fixes''' | '''Bug fixes''' | ||
* | * | ||
* Many, many more. See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D2.6.0 our bugtracker] for an extensive list | * Many, many more. See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D2.6.0 our bugtracker] for an extensive list |