FlightGear history: Difference between revisions

Jump to navigation Jump to search
m
Add old screenshot
m (2.4.0 update)
m (Add old screenshot)
Line 6: Line 6:
   
   
=== Beginnings (1996-1997) ===
=== Beginnings (1996-1997) ===
[[File:FG SUNHALO.JPG|thumb|270px|March 18, 1999: one of the oldest surviving screenshots of FlightGear. Back then, FlightGear was the only PC based flight simulator rendering the [[Moon|sun, moon, and celestial]] objects at the correct position, and under the correct lighting conditions, in the sky. ]]
Development formally started in the late-1990s with an online proposal and code being written in 1996, but using custom 3D graphics code. Development of an [[OpenGL]] based version was spearheaded by Curtis Olsen starting in 1997, after the initial start in 1996. A large community response lead to many contributing to the project from its start in late '90s up to the present.
Development formally started in the late-1990s with an online proposal and code being written in 1996, but using custom 3D graphics code. Development of an [[OpenGL]] based version was spearheaded by Curtis Olsen starting in 1997, after the initial start in 1996. A large community response lead to many contributing to the project from its start in late '90s up to the present.


Navigation menu