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(Created page with "JSBSim provides a framework for aerodynamics. This page will attempt to explain how to navigate the black art of JSBSim ground reactions, and how to create FDMs that ...") |
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<h3>Configuration File Format:</h3> | <h3>Configuration File Format:</h3> | ||
<code> | |||
<contact type="{BOGEY | STRUCTURE}" name="{string}"> | |||
<location unit="{IN | M}"> | |||
<x> {number} </x> | |||
<y> {number} </y> | |||
<z> {number} </z> | |||
</location> | |||
<orientation unit="{RAD | DEG}"> | |||
<pitch> {number} </pitch> | |||
<roll> {number} </roll> | |||
<yaw> {number} </yaw> | |||
</orientation> | |||
<static_friction> {number} </static_friction> | |||
<dynamic_friction> {number} </dynamic_friction> | |||
<rolling_friction> {number} </rolling_friction> | |||
<spring_coeff unit="{LBS/FT | N/M}"> {number} </spring_coeff> | |||
<spring_coeff_rebound unit="{LBS/FT | N/M}"> {number} </spring_coeff_rebound> | |||
<damping_coeff [type="SQUARE"] unit="{LBS/FT/SEC | N/M/SEC}"> {number} </damping_coeff> | |||
<damping_coeff_rebound [type="SQUARE"] unit="{LBS/FT/SEC | N/M/SEC}"> {number} </damping_coeff_rebound> | |||
<max_steer unit="DEG"> {number | 0 | 360} </max_steer> | |||
<brake_group> {NONE | LEFT | RIGHT | CENTER | NOSE | TAIL} </brake_group> | |||
<retractable>{0 | 1}</retractable> | |||
<table type="{CORNERING_COEFF}"> | |||
</table> | |||
</ | </contact> | ||
</code> | |||
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