JSBSim GroundReactions: Difference between revisions

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(Created page with "JSBSim provides a framework for aerodynamics. This page will attempt to explain how to navigate the black art of JSBSim ground reactions, and how to create FDMs that ...")
 
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     <h3>Configuration File Format:</h3>
     <h3>Configuration File Format:</h3>
 
<code>
         <contact type="{BOGEY | STRUCTURE}" name="{string}">
         &lt;contact type="{BOGEY | STRUCTURE}" name="{string}"&gt;
             <location unit="{IN | M}">
             &lt;location unit="{IN | M}"&gt;
                 <x> {number} </x>
                 &lt;x&gt; {number} &lt;/x&gt;
                 <y> {number} </y>
                 &lt;y&gt; {number} &lt;/y&gt;
                 <z> {number} </z>
                 &lt;z&gt; {number} &lt;/z&gt;
             </location>
             &lt;/location&gt;
             <orientation unit="{RAD | DEG}">
             &lt;orientation unit="{RAD | DEG}"&gt;
                 <pitch> {number} </pitch>
                 &lt;pitch&gt; {number} &lt;/pitch&gt;
                 <roll> {number} </roll>
                 &lt;roll&gt; {number} &lt;/roll&gt;
                 <yaw> {number} </yaw>
                 &lt;yaw&gt; {number} &lt;/yaw&gt;
             </orientation>
             &lt;/orientation&gt;
             <static_friction> {number} </static_friction>
             &lt;static_friction&gt; {number} &lt;/static_friction&gt;
             <dynamic_friction> {number} </dynamic_friction>
             &lt;dynamic_friction&gt; {number} &lt;/dynamic_friction&gt;
             <rolling_friction> {number} </rolling_friction>
             &lt;rolling_friction&gt; {number} &lt;/rolling_friction&gt;
             <spring_coeff unit="{LBS/FT | N/M}"> {number} </spring_coeff>
             &lt;spring_coeff unit="{LBS/FT | N/M}"&gt; {number} &lt;/spring_coeff&gt;
             <spring_coeff_rebound unit="{LBS/FT | N/M}"> {number} </spring_coeff_rebound>
             &lt;spring_coeff_rebound unit="{LBS/FT | N/M}"&gt; {number} &lt;/spring_coeff_rebound&gt;
             <damping_coeff [type="SQUARE"] unit="{LBS/FT/SEC | N/M/SEC}"> {number} </damping_coeff>
             &lt;damping_coeff [type="SQUARE"] unit="{LBS/FT/SEC | N/M/SEC}"&gt; {number} &lt;/damping_coeff&gt;
             <damping_coeff_rebound [type="SQUARE"] unit="{LBS/FT/SEC | N/M/SEC}"> {number} </damping_coeff_rebound>
             &lt;damping_coeff_rebound [type="SQUARE"] unit="{LBS/FT/SEC | N/M/SEC}"&gt; {number} &lt;/damping_coeff_rebound&gt;
             <max_steer unit="DEG"> {number | 0 | 360} </max_steer>
             &lt;max_steer unit="DEG"&gt; {number | 0 | 360} &lt;/max_steer&gt;
             <brake_group> {NONE | LEFT | RIGHT | CENTER | NOSE | TAIL} </brake_group>
             &lt;brake_group&gt; {NONE | LEFT | RIGHT | CENTER | NOSE | TAIL} &lt;/brake_group&gt;
             <retractable>{0 | 1}</retractable>
             &lt;retractable&gt;{0 | 1}&lt;/retractable&gt;
             <table type="{CORNERING_COEFF}">
             &lt;table type="{CORNERING_COEFF}"&gt;
             </table>
             &lt;/table&gt;
         </contact>
         &lt;/contact&gt;
</code>
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