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== Reflection-Shader and Reflect-Bump-Spec-Shader == | == Reflection-Shader and Reflect-Bump-Spec-Shader == | ||
We have currently two different Reflection-Shaders. A simple ReflectionShader which works also on not-UVmapped surfaces and a ReflectionShader including [ | We have currently two different Reflection-Shaders. A simple ReflectionShader which works also on not-UVmapped surfaces and a ReflectionShader including [[Howto: Use the normal map effect in aircraft|Normalmap]]. The later one only works on UVmapped surfaces. | ||
The first one is ideal for windows and even surfaces, the second one for bumpy surfaces. | The first one is ideal for windows and even surfaces, the second one for bumpy surfaces. | ||
This effect uses Cubemaps and Cubecrosses from data/Aircraft/Generic/Effects which contains the image of the environment which will be visible as Reflection. Depending on which you choose, the appearance of the model will later change dramatically. | This effect uses Cubemaps and Cubecrosses from data/Aircraft/Generic/Effects which contains the image of the environment which will be visible as Reflection. Depending on which you choose, the appearance of the model will later change dramatically. |