Howto:Make a helicopter: Difference between revisions

Jump to navigation Jump to search
m
Bot: Automated text replacement (-flighgear +FlightGear)
m (no translations)
m (Bot: Automated text replacement (-flighgear +FlightGear))
Line 17: Line 17:
Use all the different face views in SketchUp, such as wireframe and X-ray so you can see everything you are doing. Keep checking if the faces are aligned; with the white face outside and purple inside (or that face will not be shown in flightgear). You could check this by going into View > Face style > Monochrome in Sketchup. If a face is placed with purple side outside reverse it with Right Mouseclick > Reverse faces.
Use all the different face views in SketchUp, such as wireframe and X-ray so you can see everything you are doing. Keep checking if the faces are aligned; with the white face outside and purple inside (or that face will not be shown in flightgear). You could check this by going into View > Face style > Monochrome in Sketchup. If a face is placed with purple side outside reverse it with Right Mouseclick > Reverse faces.


If you are using the free version of SkecthUp you need Blender to convert the .skp file that SkecthUp creates to the .ac file that flighgear uses. See [[Modeling - SketchUp]] for a tutorial about that.
If you are using the free version of SkecthUp you need Blender to convert the .skp file that SkecthUp creates to the .ac file that FlightGear uses. See [[Modeling - SketchUp]] for a tutorial about that.


Place the .ac and texture files in <tt>FlightGear/data/aircraft/your_heli/Models/</tt>.
Place the .ac and texture files in <tt>FlightGear/data/aircraft/your_heli/Models/</tt>.

Navigation menu