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Use all the different face views in SketchUp, such as wireframe and X-ray so you can see everything you are doing. Keep checking if the faces are aligned; with the white face outside and purple inside (or that face will not be shown in flightgear). You could check this by going into View > Face style > Monochrome in Sketchup. If a face is placed with purple side outside reverse it with Right Mouseclick > Reverse faces. | Use all the different face views in SketchUp, such as wireframe and X-ray so you can see everything you are doing. Keep checking if the faces are aligned; with the white face outside and purple inside (or that face will not be shown in flightgear). You could check this by going into View > Face style > Monochrome in Sketchup. If a face is placed with purple side outside reverse it with Right Mouseclick > Reverse faces. | ||
If you are using the free version of SkecthUp you need Blender to convert the .skp file that SkecthUp creates to the .ac file that | If you are using the free version of SkecthUp you need Blender to convert the .skp file that SkecthUp creates to the .ac file that FlightGear uses. See [[Modeling - SketchUp]] for a tutorial about that. | ||
Place the .ac and texture files in <tt>FlightGear/data/aircraft/your_heli/Models/</tt>. | Place the .ac and texture files in <tt>FlightGear/data/aircraft/your_heli/Models/</tt>. | ||