AI Systems: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
(Remove out of date note. The information here is actually more accurate / up to date than that of the HOWTO.)
mNo edit summary
Line 1: Line 1:
{{Out of date}}
== AI Systems in FlightGear ==
== AI Systems in FlightGear ==
[[FlightGear]] has a number of more or less independently operating systems for simulating semi- intelligent interaction with the environment. Because there oftentimes exists some confusion regarding to which system does what, one should take notice of the differences between them: The major distinction is that between an older ATC/AI system, and a newer AIModels system. The AIModels system can, in turn, be controlled in at least three different ways; directly, using a script, through the multiplayer system, and through a subsystem known as the traffic manager.  
[[FlightGear]] has a number of more or less independently operating systems for simulating semi- intelligent interaction with the environment. Because there oftentimes exists some confusion regarding to which system does what, one should take notice of the differences between them: The major distinction is that between an older ATC/AI system, and a newer AIModels system. The AIModels system can, in turn, be controlled in at least three different ways; directly, using a script, through the multiplayer system, and through a subsystem known as the traffic manager.  

Navigation menu