Howto:Aircraft reflection shader: Difference between revisions

Jump to navigation Jump to search
m
Line 4: Line 4:
==Reflection-Shader and Reflect-Bump-Spec-Shader==
==Reflection-Shader and Reflect-Bump-Spec-Shader==
We have currently two different Reflection-Shaders. A simple ReflectionShader which works also on not-UVmapped surfaces and a ReflectionShader including [http://wiki.flightgear.org/index.php/Howto:_Use_the_normal_map_effect_in_aircraft Normalmap]. The later one only works on UVmapped surfaces.  
We have currently two different Reflection-Shaders. A simple ReflectionShader which works also on not-UVmapped surfaces and a ReflectionShader including [http://wiki.flightgear.org/index.php/Howto:_Use_the_normal_map_effect_in_aircraft Normalmap]. The later one only works on UVmapped surfaces.  
The first one is ideal for windows and even surfaces, the second one for bumpy surfaces
The first one is ideal for windows and even surfaces, the second one for bumpy surfaces.
This effect uses Cubemaps and Cubecrosses from data/Aircraft/Generic/Effects which contains the image of the environment which will be visible as Reflection. Depending on which you choose, the appearnce of the model will later change dramatically.


==How to implement==
==How to implement==
884

edits

Navigation menu