FlightGear Newsletter August 2010: Difference between revisions

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''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome.''
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome.''


== FlightGear events ==
==Development news==
== Development news ==
===More realistic textures on mountains===
== Contributing ==
Shader-artist Gral picked up a new project, after his forest and grassland improvements. This time he impoves the look of our mountains a lot, thanks to some "elevation and slope detecting" shaders. They replace the vegetation with rocks above a certain elevation or on steep faces. Transition between the different terraintypes are extremely smooth, especially when compared to the usual landcover-transition (eg. between land and ocean) in FlightGear.
One of the regular thoughts expressed on the FlightGear forums is "I'd like to contribute but I don't know how to program, and I don't have the time".


Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something.  
[http://www.flightgear.org/forums/viewtopic.php?f=5&t=9183 The forum] provides you with more information, screenshots and updates.


Some ideas:
==In the hangar==
* writing articles for the [[Next newsletter|next issue of this newletter]]
Several [[aircraft]] that have been around in FlightGear for many years got updates this month. There is a huge number of aircraft in the FlightGear hangar (over 300!), and while new aircraft are always welcome, there are many existing aircraft that would benefit from some spit-and-polish. Creating a completely new aircraft to a high standard represents a monumental amount of work. Those wanting to contribute, but without the time available to create a truly world-class aircraft from scratch might want to consider improving a favourite aircraft from the hangar instead. The effects are more immediate, and you can improve it one piece at a time.
* sending corrections/updates to the FlightGear Manual
* helping new users on the forums/IRC
* writing a wiki page
* organising fly-ins


One of the easiest ways to help is to improve the scenery in your local area by placing buildings/structures using the UFO and submitting them to the [http://scenemodels.flightgear.org/contribute.php FlightGear Scenery Object Database]. It's easy, and best of all requires little time to have a real impact. Instructions on how to do this can be found in the wiki, [[Placing 3D Objects with the UFO]].  
===Douglas A-4F Skyhawk===
On a smaller scale to Hal's improvements to the Mustang, Stuart Buchanan has been making a number of changes to the venerable [[Douglas A-4 Skyhawk|A4-F Skyhawk]], or "Scooter". Rather than change the existing A-4F Blue Angels model, Stuart has instead modelled a normal Navy A-4F with dual drop-tanks. As well as some minor [[FDM]] tweaking, improvements include a completely new exterior and 3D [[cockpit]], and some more accurate flight control systems including auto-deploying spoilers. The A-4F is an interesting [[Aircraft carrier|carrier]]-based light attack aircraft, designed on the principle of simplicity and lightness by Edward Heinmann. In particular, by making the wings short, they didn't need to be folded for storage on carriers, which meant they didn't need complex wing folds, and hence were lighter and stronger.


For other ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].
===Fokker 100===
 
Another aircraft that has been updated recently is the [[Fokker 100]]. It now has a 3D cockpit and a rudimentary equipment failure control system, as well as a much-improved FDM and Autopilot. At the moment, the Equipment Failure System can only cause engine fires and flap failure. Several new liveries have been made as well. Authors who contributed to this latest phase in development include (in no particular order) Erik Hofman, Thomas Ito-Haigh, Gary Neely, and Skyop.
== Reminder: Google's Summer of Code 2011 ==
 
We would like to remind all readers that the FlightGear project is planning to participate in [[GSoC]] 2011.  
However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person.
It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.
 
So all users are invited to help us progress further with our preparations for GSoC 2011.  
Some easy ways for contributing right now would be:
 
* suggest new project ideas
* browse the forums or mailing list archives and look for viable candidate projects
* help refine and improve existing project proposals
* help finalize the application template that we are preparing
* help us find suitable students who might be interested in participating in 2011
* help us find mentors
* summarize all related discussions, and document them here in the wiki
 
If you have any questions or other feedback, please use the forum to [http://flightgear.org/forums/viewforum.php?f=38 get in touch].
 
== Nasal for newbies ==
== New software tools ==
== FlightGear addons and mods ==
== In the hangar ==
Several aircraft that have been around in FG for many years got updates this month - the North American P-51D Mustang, the Douglas A-4F Skyhawk, and the Fokker 100. There are a huge number of aircraft in the FG hangar (over 300), and while new aircraft are always welcome, there are many existing aircraft that would benefit from some spit-and-polish. Creating a completely new aircraft to a high standard represents a monumental amount of work. Those wanting to contribute, but without the time available to create a truly world-class aircraft from scratch might want to consider improving a favourite aircraft from the hangar instead. The effects are more immediate, and you can improve it one piece at a time.


===North American P-51D Mustang===
===North American P-51D Mustang===
Hal V. Engel has made some massive improvements to the P51-D. Using NACA (the pre-cursor to NASA) published data, he's produced a very impressive JSBSim FDM. He's also made a number of improvements to the 3D cockpit and the engine systems. Those who enjoy their WWII warbirds will be very interested indeed. Your correspondent has still to manage a take-off from the runway without at least one bounce, but can report that the landing characteristics, while not benign, are at least manageable. This is an aircraft that will really repay some effort on the part of the pilot to get to know, and almost certainly represents the most accurate warbird FDM we have available.
Hal V. Engel has made some massive improvements to the [[P-51D Mustang|P51-D]]. Using NACA (the pre-cursor to NASA) published data, he's produced a very impressive [[JSBSim]] FDM. He's also made a number of improvements to the 3D cockpit and the engine systems. Those who enjoy their WWII warbirds will be very interested indeed. Your correspondent has still to manage a take-off from the runway without at least one bounce, but can report that the landing characteristics, while not benign, are at least manageable. This is an aircraft that will really repay some effort on the part of the pilot to get to know, and almost certainly represents the most accurate warbird FDM we have available.
 
===Douglas A-4F Skyhawk===
On a smaller scale to Hal's improvements to the Mustang, Stuart Buchanan has been making a number of changes to the venerable A4-F Skyhawk, or "Scooter". Rather than change the existing A-4F Blue Angels model, Stuart has instead modelled a normal Navy A-4F with dual drop-tanks. As well as some minor FDM tweaking, improvements include a completely new exterior and 3D cockpit, and some more accurate flight control systems including auto-deploying spoilers. The A-4F is an interesting carrier-based light attack aircraft, designed on the principle of simplicity and lightness by Edward Heinmann. In particular, by making the wings short, they didn't need to be folded for storage on carriers, which meant they didn't need complex wing folds, and hence were lighter and stronger.
 
===Fokker 100===
Another aircraft that has been updated recently is the Fokker 100. It now has a 3D cockpit and a rudimentary equipment failure control system, as well as a much-improved FDM and Autopilot. At the moment, the Equipment Failure System can only cause engine fires and flap failure. Several new liveries have been made as well. Authors who contributed to this latest phase in development include (in no particular order) Erik Hofman, Thomas Ito-Haigh, Gary Neely, and Skyop.


== Liveries ==
== Scenery corner ==
== Scenery corner ==
===Las Vegas McCarran International Airport===
[[File:KLAS.jpg|thumb|right|270px|A Southwest Airlines [[Boeing 737-300]] parked at Concourse B; Concourse C is visible in the background.]]
[[User:Skyop|Skyop]] has modeled Concourse A, Concourse B, Concourse C, and the Charter International Terminal at Las Vegas McCarran International Airport (KLAS). Unfortunately, the new Concourse D could not be modeled as there was no [[GPL]]-compatible satellite imagery available. You can obtain the new terminals via [[TerraSync]].


=== Las Vegas McCarran International Airport (KLAS) ===
===Animated jetways finalized===
 
An exciting new feature comes to FlightGear with the completion of [[User:Skyop|Skyop's]] [[Howto: Animated jetways|animated jetway system]]. The first airport to implement it is none other than KLAS; however, due to a bug in [[FlightGear 2.0.0]], a recent [[Git]] copy of FlightGear and [[Howto: Animated jetways#Usage|a slight fix]] is required to see the jetways.
[[File:KLAS.jpg|thumb|right|350px|A Southwest Airlines [[Boeing 737-300]] parked at Concourse B; Concourse C is visible in the background.]]
 
[[User:Skyop|Skyop]] has modeled Concourse A, Concourse B, Concourse C, and the Charter International Terminal at Las Vegas McCarran International Airport (KLAS).  Unfortunately, the new Concourse D could not be modeled as there was no [[GNU General Public License|GPL]]-compatible satellite imagery available.  You can obtain the new terminals via [[TerraSync]].
 
=== Animated jetways finalized ===


An exciting new feature comes to FlightGear with the completion of [[User:Skyop|Skyop's]] [[Howto: Animated jetways|animated jetway system]]. The first airport to implement it is none other than KLAS; however, due to a bug in [[FlightGear 2.0.0]], a recent [[FlightGear and Git|GIT]] copy of FlightGear and [[Howto: Animated jetways#Usage|a slight fix]] is required to see the jetways.
To use the system, taxi to an animated jetway and park your aircraft with your nosegear on the "T" at the end of the marking line.  Click the jetway, and if your aircraft has the appropriate values in its <tt>-set.xml</tt> file, the jetway will extend and raise/lower itself to your door! Updated <tt>-set.xml</tt> files for the [[Boeing 737-300]], [[Boeing 747-400]], and [[Boeing 777-200ER]] can be downloaded from [http://www.flightgear.org/forums/viewtopic.php?t=8728&start=90#p91826 this post] of the development thread.


To use the system, taxi to an animated jetway and park your aircraft with your nosegear on the "T" at the end of the marking line.  Click the jetway, and if your aircraft has the appropriate values in its <tt>-set.xml</tt> file, the jetway will extend and raise/lower itself to your door!  Updated <tt>-set.xml</tt> files for the [[Boeing 737-300]], [[Boeing 747-400]], and [[Boeing 777-200ER]] can be downloaded from [http://www.flightgear.org/forums/viewtopic.php?t=8728&start=90#p91826 this post of the development thread].
Unfortunately, there are still a few unresolved issues with the jetways. The biggest being that they currently cannot operate independently.
 
Unfortunately, there are still a few unresolved issues with the jetways- the biggest being that they currently cannot operate independently.
 
== Aircraft of the month ==
== Airport of the month ==
== Screenshot of the month ==
== Suggested flights ==
== Aircraft reviews ==


== Community news ==
== Community news ==
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* Chances are big that you never saw anything like what is done in [http://www.youtube.com/watch?v=ISiia1syhTM this video], before. These people connected a radio controller vehicle to their computer and visualized its movements with FlightGear's [[jeep]].
* Chances are big that you never saw anything like what is done in [http://www.youtube.com/watch?v=ISiia1syhTM this video], before. These people connected a radio controller vehicle to their computer and visualized its movements with FlightGear's [[jeep]].
* Our home-director, Oscar, uploaded a [http://www.youtube.com/watch?v=a-40ocTyVGY nice video] summarising the KLM fleet in FlightGear.
* Our home-director, Oscar, uploaded a [http://www.youtube.com/watch?v=a-40ocTyVGY nice video] summarising the KLM fleet in FlightGear.
* Despite the bad graphics (clouds and smoke), this [http://www.youtube.com/watch?v=t90qRgczJ-o Red Bull Air Race video] shows once again what an enormous range of different things one can do in FlightGear.
* Despite the bad graphics (clouds and smoke), this [http://www.youtube.com/watch?v=t90qRgczJ-o Red Bull Air Race video] shows once again what an enormous range of different things one can do in FlightGear. A [http://www.youtube.com/watch?v=oQQDL7jaScQ second video] was uploaded as well.


[http://www.youtube.com/watch?v=XkeApfVUnVk&feature=PlayList&p=3B31CCD15245D0AA&playnext_from=PL&index=0&playnext=1 Watch the FlightGear PlayList] for a collection of all (somewhat) quality FlightGear videos ever uploaded to YouTube.
[http://www.youtube.com/watch?v=XkeApfVUnVk&feature=PlayList&p=3B31CCD15245D0AA&playnext_from=PL&index=0&playnext=1 Watch the FlightGear PlayList] for a collection of all (somewhat) quality FlightGear videos ever uploaded to YouTube.
=== Forum news ===


=== Wiki updates ===
=== Wiki updates ===
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Read the article at [[FlightGear Git on Windows#Commiting changes]].
Read the article at [[FlightGear Git on Windows#Commiting changes]].


=== Multiplayer ===
=== Update on FlightProSim ===
=== Virtual airlines ===
== Update on FlightProSim ==
Thanks in part to ''jackmermod'', the FlightGear community now has [http://flightgear.org/forums/viewtopic.php?f=3&t=8225&start=45#p90830 access] to the source code of the much-discussed [[FlightProSim]], which will allow for a better and more thorough investigation of the simulator. Browsing through the source directory structure has so far given promising results, but compiling the program itself has been problematic.
Thanks in part to ''jackmermod'', the FlightGear community now has [http://flightgear.org/forums/viewtopic.php?f=3&t=8225&start=45#p90830 access] to the source code of the much-discussed [[FlightProSim]], which will allow for a better and more thorough investigation of the simulator. Browsing through the source directory structure has so far given promising results, but compiling the program itself has been problematic.
== Useful links ==
 
== And finally ... ==
==And finally==
=== Did you know ===
=== Contributing ===
One of the regular thoughts expressed on the FlightGear forums is "I'd like to contribute but I don't know how to program, and I don't have the time". Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something.  
 
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].
 
=== Reminder: Google's Summer of Code 2011 ===
We would like to remind all readers that the FlightGear project is planning to participate in [[GSoC]] 2011. However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.
 
So all users are invited to help us progress further with our preparations for GSoC 2011. If you have any questions or other feedback, please use the forum to [http://flightgear.org/forums/viewforum.php?f=38 get in touch].


[[Category:FlightGear Newsletter|2010 08]]
[[Category:FlightGear Newsletter|2010 08]]

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