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===Program's vertex attrib binding ..., usrAttr...=== | ===Program's vertex attrib binding ..., usrAttr...=== | ||
Tells you that an effect binded certain attributes to a [[Shaders|shader]]. | Tells you that an effect binded certain attributes to a [[Shaders|shader]]. | ||
===QNAN=== | |||
(Q)NAN stands for (Quiet) Not A Number, produced by 0/0 or other floating point break downs. There can be various causes for this: | |||
* Using a "flap start" value of 0 in the [[YASim]] [[FDM]]. Use some small value like 0.001 instead. | |||
===Scaling image...=== | ===Scaling image...=== | ||
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==Errors without known solutions== | ==Errors without known solutions== | ||
Please take a look at the upcoming errors and see if you know a solution to get rid of them. Your additions are grealy appreciated! | Please take a look at the upcoming errors and see if you know a solution to get rid of them. Your additions are grealy appreciated! | ||
===AL Error (fx): Invalid Value at pitch and gain=== | |||
===AL Error (sound manager): Invalid Value at buffer add data<br>No such buffer!=== | ===AL Error (sound manager): Invalid Value at buffer add data<br>No such buffer!=== | ||
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===OpenAL error (AL_ILLEGAL_COMMAND): set_volume=== | ===OpenAL error (AL_ILLEGAL_COMMAND): set_volume=== | ||
===PT_vs_hpt: ran out of layers=== | |||
===Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)=== | |||
===Warning: GraphicsWindowWin32::grabFocus() - Failed grabbing the focus=== | ===Warning: GraphicsWindowWin32::grabFocus() - Failed grabbing the focus=== | ||