Howto:Understand console output: Difference between revisions

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This document lists '''common [[FlightGear]] errors''' and how to get rid of them. If FlightGear quits but does not give you any error, try increasing the [[FlightGear Launch Control#Debugging|Log Level]].
This document lists '''[[FlightGear]] errors''', how to get rid of them and other '''console output'''. If FlightGear quits but does not give you any error, try increasing the [[FlightGear Launch Control#Debugging|Log Level]].


Erros can appear in various locations, but the most common one is the console (a black window), which pops up when you run fgfs.exe.
Erros can appear in various locations, but the most common one is the console (a black window), which pops up when you run fgfs.exe.
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===Could not find at least one of the following objects for animation:===
===Could not find at least one of the following objects for animation:===
This means that FlightGear is unable to find an object in a .ac file. Check the .xml file (where the animation is stored) to see if the object-names match those in the .ac file. If you are not the aircraft's author you can safely ignore such warnings.
This means that FlightGear is unable to find an object in a .ac file. Check the .xml file (where the animation is stored) to see if the object-names match those in the .ac file. If you are not the aircraft's author you can safely ignore such warnings.
===creating 3D noise texture... DONE===
Tells you that a new noise texture is created. It is not an error and can be ignored.


===Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel format found based on traits specified====
===Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel format found based on traits specified====
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===osgDB ac3d reader: detected surface with less than 3 vertices!===
===osgDB ac3d reader: detected surface with less than 3 vertices!===
In one of the loaded models a non-existing surface is found. This can be a single line (sometimes used to simulate thin wires) or a fault in the model.
In one of the loaded models a non-existing surface is found. This can be a single line (sometimes used to simulate thin wires) or a fault in the model.
===Program's vertex attrib binding ..., usrAttr...===
Tells you that an effect binded certain attributes to a [[Shaders|shader]].


===Scaling image...===
===Scaling image...===
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==Errors without known solutions==
==Errors without known solutions==
Please take a look at the upcoming errors and see if you know a solution to get rid of them. Your additions are grealy appreciated!
Please take a look at the upcoming errors and see if you know a solution to get rid of them. Your additions are grealy appreciated!
===creating 3D noise texture... DONE===


===Failed to execute command nasal===
===Failed to execute command nasal===
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===OpenAL error (AL_ILLEGAL_COMMAND): set_volume===
===OpenAL error (AL_ILLEGAL_COMMAND): set_volume===
===Program's vertex attrib binding ..., usrAttr...===
Usually binding 10 & 11 and usrAttr 1 & 2.


===Warning: GraphicsWindowWin32::grabFocus() - Failed grabbing the focus===
===Warning: GraphicsWindowWin32::grabFocus() - Failed grabbing the focus===

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