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This document lists ''' | This document lists '''[[FlightGear]] errors''', how to get rid of them and other '''console output'''. If FlightGear quits but does not give you any error, try increasing the [[FlightGear Launch Control#Debugging|Log Level]]. | ||
Erros can appear in various locations, but the most common one is the console (a black window), which pops up when you run fgfs.exe. | Erros can appear in various locations, but the most common one is the console (a black window), which pops up when you run fgfs.exe. | ||
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===Could not find at least one of the following objects for animation:=== | ===Could not find at least one of the following objects for animation:=== | ||
This means that FlightGear is unable to find an object in a .ac file. Check the .xml file (where the animation is stored) to see if the object-names match those in the .ac file. If you are not the aircraft's author you can safely ignore such warnings. | This means that FlightGear is unable to find an object in a .ac file. Check the .xml file (where the animation is stored) to see if the object-names match those in the .ac file. If you are not the aircraft's author you can safely ignore such warnings. | ||
===creating 3D noise texture... DONE=== | |||
Tells you that a new noise texture is created. It is not an error and can be ignored. | |||
===Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel format found based on traits specified==== | ===Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel format found based on traits specified==== | ||
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===osgDB ac3d reader: detected surface with less than 3 vertices!=== | ===osgDB ac3d reader: detected surface with less than 3 vertices!=== | ||
In one of the loaded models a non-existing surface is found. This can be a single line (sometimes used to simulate thin wires) or a fault in the model. | In one of the loaded models a non-existing surface is found. This can be a single line (sometimes used to simulate thin wires) or a fault in the model. | ||
===Program's vertex attrib binding ..., usrAttr...=== | |||
Tells you that an effect binded certain attributes to a [[Shaders|shader]]. | |||
===Scaling image...=== | ===Scaling image...=== | ||
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==Errors without known solutions== | ==Errors without known solutions== | ||
Please take a look at the upcoming errors and see if you know a solution to get rid of them. Your additions are grealy appreciated! | Please take a look at the upcoming errors and see if you know a solution to get rid of them. Your additions are grealy appreciated! | ||
===Failed to execute command nasal=== | ===Failed to execute command nasal=== | ||
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===OpenAL error (AL_ILLEGAL_COMMAND): set_volume=== | ===OpenAL error (AL_ILLEGAL_COMMAND): set_volume=== | ||
===Warning: GraphicsWindowWin32::grabFocus() - Failed grabbing the focus=== | ===Warning: GraphicsWindowWin32::grabFocus() - Failed grabbing the focus=== | ||