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{{Merge|Howto:Working with FlightGear models in Blender}} | |||
Many [[FlightGear]] [[aircraft]] modellers prefer [[Blender]] as their 3D-modelling editor. Blender is a powerful, robust and open-source 3D modelling suite. FlightGear primarily uses the [[AC3D_file_format|AC3D file format]] (<code>.ac</code>) to model aircraft, [[scenery]] models, and many other things. With the AC3D file format first released in 1996<ref>http://fileformats.archiveteam.org/wiki/AC3D_Model</ref>, modern versions of Blender do not bother maintaining support for the format. However, add-ons exist to extend Blender's functionality in order to allow the import and export of these files. | Many [[FlightGear]] [[aircraft]] modellers prefer [[Blender]] as their 3D-modelling editor. Blender is a powerful, robust and open-source 3D modelling suite. FlightGear primarily uses the [[AC3D_file_format|AC3D file format]] (<code>.ac</code>) to model aircraft, [[scenery]] models, and many other things. With the AC3D file format first released in 1996<ref>http://fileformats.archiveteam.org/wiki/AC3D_Model</ref>, modern versions of Blender do not bother maintaining support for the format. However, add-ons exist to extend Blender's functionality in order to allow the import and export of these files. | ||
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