HDR Pipeline: Difference between revisions

Jump to navigation Jump to search
No change in size ,  11 April 2023
no edit summary
No edit summary
No edit summary
Line 21: Line 21:
== Background ==
== Background ==


The [[Classic pipeline]] relies on legacy OpenGL features, so rather than improving or reworking it, the idea of creating an entirely separate rendering pipeline from scratch started taking shape. The [[Compositor]] played the biggest role in enabling this effort as it allows the creation of new rendering pipelines entirely in FGData space without any C++ changes whatsoever, greatly reducing the amount of work that had to be done and making the iterative process of testing and debugging much faster.
The [[Classic Pipeline]] relies on legacy OpenGL features, so rather than improving or reworking it, the idea of creating an entirely separate rendering pipeline from scratch started taking shape. The [[Compositor]] played the biggest role in enabling this effort as it allows the creation of new rendering pipelines entirely in FGData space without any C++ changes whatsoever, greatly reducing the amount of work that had to be done and making the iterative process of testing and debugging much faster.


== Status ==
== Status ==
354

edits

Navigation menu