World Scenery 3.0 roadmap: Difference between revisions

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Add screenshot showing coastline work
(Update for coastlines)
(Add screenshot showing coastline work)
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[[File:WS30 - West Lothian.png|thumb|WS30 view of West Lothian, with 25m resolution landclass data, vegetation, osm2city buildings, and OSM-based roads and rivers.]]
[[File:WS30 - West Lothian.png|thumb|WS30 view of West Lothian, with 25m resolution landclass data, vegetation, osm2city buildings, and OSM-based roads and rivers.]]
[[File:WS30 street lighting.jpg|thumb|Edinburgh at night, with osm2city buildings, OSM-base roads, including whether they are lit or not.  Note the road in the foreground which is lit near the buildings and unlit in the countryside.]]
[[File:WS30 street lighting.jpg|thumb|Edinburgh at night, with osm2city buildings, OSM-base roads, including whether they are lit or not.  Note the road in the foreground which is lit near the buildings and unlit in the countryside.]]
[[File:Fgfs-20220528191253.png|thumb|WS30 using OSM data to define the coastline.  This shows a view near Oban in Scotland looking South.  The coastline is applied as a high resolution overlay texture that is generated at runtime from OSM data and mixed with the landclass texture by the ws30 shader.]]


Produce high-quality scenery using the best-known practices.
Produce high-quality scenery using the best-known practices.

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