World Scenery 3.0 roadmap: Difference between revisions

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Update for coastlines
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Vegetation is available - initial version.
Vegetation is available - initial version.


Water uses a different technology to WS30 terrain - it uses a precise vector format. OSM waterbodies and coastlines are utilised in WS30. Texture coordinates are used for smooth transitions and detail. Water rendering is separate to terrain, and very WiP currently.
While large water bodies are defined in the landclass texture, rivers are draped on top from OSM data. Coastlines are taken from OSM by are applied as a higher resolution overlay texture to reduce the tiling effect.


Scenery generation workflow is at an advanced stage. It's fast to build. Scott was able to do UK in a matter of hours [https://sourceforge.net/p/flightgear/mailman/message/37259618/]. People interested in generating scenery for the World Build, or getting their landclass or elevation work on [[Suggested custom scenery|custom scenery]] in, should start learning the tools and process. The exact VPB settings and scenery file format may change several times before the final build. But the process of getting work in to shouldn't change much for scenery creators. See the [[Virtual Planet Builder]] page for instructions.
Scenery generation workflow is at an advanced stage. It's fast to build. Scott was able to do UK in a matter of hours [https://sourceforge.net/p/flightgear/mailman/message/37259618/]. People interested in generating scenery for the World Build, or getting their landclass or elevation work on [[Suggested custom scenery|custom scenery]] in, should start learning the tools and process. The exact VPB settings and scenery file format may change several times before the final build. But the process of getting work in to shouldn't change much for scenery creators. See the [[Virtual Planet Builder]] page for instructions.

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