Textures & Texture Maps in SketchUp: Difference between revisions

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Windows: Click the paint bucket (or select Window --> Materials), then click the 'Create Material...' button.
Windows: Click the paint bucket (or select Window --> Materials), then click the 'Create Material...' button.


[[Image:Picture_1.png|Picture_1.png]] [[Image:Textures1_win.png|border|How to define a new texture in SketchUp on Windows computers ]]  
[[Image:NewTexture.png]] [[Image:Textures1_win.png|border|How to define a new texture in SketchUp on Windows computers ]]  


Select that, and you should be presented with the means to select the path to your photo (in this example we have put it on our desktop).  
Select that, and you should be presented with the means to select the path to your photo (in this example we have put it on our desktop).  
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6. Select your photo, and click ‘Open’. This will take it into the paint-box with whatever name you saved it with.
6. Select your photo, and click ‘Open’. This will take it into the paint-box with whatever name you saved it with.


[[Image:1.jpg ]] [[Image:Textures2_win.png]]
[[Image:SelectPicture.png ]] [[Image:Textures2_win.png]]


7. In the Skp paint-box you can give your new texture a unique name. Try to  make this name relevant to the model you are making. This could be useful in reuniting them if ever the model and it’s texture get separated. For use in FlightGear there should not be any gaps in the texture name.  
7. In the Skp paint-box you can give your new texture a unique name. Try to  make this name relevant to the model you are making. This could be useful in reuniting them if ever the model and it’s texture get separated. For use in FlightGear there should not be any gaps in the texture name.  


[[Image:TexCreate.jpg]]  
[[Image:Name&Size.png]]  


8. You need to set the size of your new concrete texture to 1M x 1M. This
8. You need to set the size of your new concrete texture to 1M x 1M. This
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''
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[[Image:Measures.jpg ]] [[Image:Textures3_win.png]]
[[Image:SizeinName.png]] [[Image:Textures3_win.png]]


'''TIP:''' ''When you first start modelling, there is a lot of satisfaction to be had from making very detailed models. The downside of that is the large file size produced. This affects loading times in FlightGear''
'''TIP:''' ''When you first start modelling, there is a lot of satisfaction to be had from making very detailed models. The downside of that is the large file size produced. This affects loading times in FlightGear''
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