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If this is to be the only texture for this model, try to keep the pixels as small as you can without losing too much detail. If it is to be part of a texture map (see below), you can keep the high pixel count at this stage to preserve detail, though it still needs to be set to the 2,4,8 etc.sizes. | If this is to be the only texture for this model, try to keep the pixels as small as you can without losing too much detail. If it is to be part of a texture map (see below), you can keep the high pixel count at this stage to preserve detail, though it still needs to be set to the 2,4,8 etc.sizes. | ||
[[Image: | [[Image:EXPORT.png]] | ||
If your photo processor does not allow you to set the pixels, use another like Preview (Mac) or Gimp to pixel size the exported photo. | If your photo processor does not allow you to set the pixels, use another like Preview (Mac) or Gimp to pixel size the exported photo. | ||
4. Save that photo to your desktop. | 4. Save that photo to your desktop. | ||
==Loading your Texture into SketchUp== | ==Loading your Texture into SketchUp== | ||
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