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== Status == | == Status == | ||
'''Last updated: | '''Last updated: 07/2021''' | ||
Fernando's long term project from now on will be the "HDR" pipeline, which will be strictly OpenGL 4.2 compatible.<ref>https://sourceforge.net/p/flightgear/mailman/message/37148595/</ref> | Fernando's long term project from now on will be the "HDR" pipeline, which will be strictly OpenGL 4.2 compatible.<ref>https://sourceforge.net/p/flightgear/mailman/message/37148595/</ref> | ||
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The HDR pipeline will have bloom enabled all the time. Fernando won't be adding new features to ALS, so if someone doesn't like bloom they can use ALS.<ref>https://sourceforge.net/p/flightgear/mailman/message/37287369/</ref> | The HDR pipeline will have bloom enabled all the time. Fernando won't be adding new features to ALS, so if someone doesn't like bloom they can use ALS.<ref>https://sourceforge.net/p/flightgear/mailman/message/37287369/</ref> | ||
As of 07/2021, Fernando pushed a big commit to fgdata that implements the 1st version of the HDR pipeline. It's nowhere near usable (as I mentioned in some of Fernando's earlier mails on the subject), but it's a first step. | |||
The main thing he'd like to check is that the Classic pipeline still works as it should and that he didn't introduce any regressions. For | |||
those running next please let him know if there is anything different. | |||
And for those adventurous enough to test the HDR pipeline (just for curiosity purposes though, it's too early for bug reports now), you can enable it by running FG with | |||
<code>--compositor=Compositor/HDR/hdr</code> | |||
You need to start in the middle of the ocean as attempting to render any terrain will crash FG. Fernando's recommendation would be to just remove your --fg-scenery parameters and to start at any aircraft carrier so you have some solid ground to stand on.<ref>https://sourceforge.net/p/flightgear/mailman/message/37325148/</ref> | |||
Actually, WS 3.0 works with the HDR pipeline. WS 3.0 seems to work perfectly with GL 3 features right out of | |||
the box. Fernando pushed a small commit to fgdata that adds some placeholder shaders.<ref>https://sourceforge.net/p/flightgear/mailman/message/37325154/</ref> | |||
== Objective == | == Objective == | ||