HDR Pipeline: Difference between revisions

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Mac only supports up to OpenGL 4.1, which doesn't have compute
Mac only supports up to OpenGL 4.1, which doesn't have compute
shaders. Compute functionality is only accessible through Metal (or
shaders. Compute functionality is only accessible through Metal (or
MoltenVK as you mentioned).<ref>https://sourceforge.net/p/flightgear/mailman/message/37262898/</ref>
MoltenVK as you mentioned).
 
The advantages to compute shaders are many, but again we can't use
them easily. In an ideal world Mac offers proper support for OpenGL
and we don't have to even switch to VulkanSceneGraph, but that's not
the case unfortunately. <ref>https://sourceforge.net/p/flightgear/mailman/message/37262898/</ref>


== References ==
== References ==

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