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== Ramifications == | == Ramifications == | ||
Most 3D artists nowadays are fairly familiar with PBR content creation | |||
tools. I think using PBR and trying to abstract the 3D artist from the | |||
"under the hood" stuff like Effects, XML definitions, etc. will always | |||
be a good step towards lowering the entry barrier for content creation | |||
in FG. Of course these developers will have to learn how animations, | |||
systems, FDMs, Nasal, etc. work, but streamlining the 3D part to a | |||
simple "Export to glTF" button will be key in my opinion.<ref>https://sourceforge.net/p/flightgear/mailman/message/37262898/</ref> | |||
=== Models === | === Models === | ||
glTF will only prove beneficial for PBR-based models. | glTF will only prove beneficial for PBR-based models. | ||