HDR Pipeline: Difference between revisions

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== Ramifications ==
== Ramifications ==
Most 3D artists nowadays are fairly familiar with PBR content creation
tools. I think using PBR and trying to abstract the 3D artist from the
"under the hood" stuff like Effects, XML definitions, etc. will always
be a good step towards lowering the entry barrier for content creation
in FG. Of course these developers will have to learn how animations,
systems, FDMs, Nasal, etc. work, but streamlining the 3D part to a
simple "Export to glTF" button will be key in my opinion.<ref>https://sourceforge.net/p/flightgear/mailman/message/37262898/</ref>
=== Models ===
=== Models ===
glTF will only prove beneficial for PBR-based models.
glTF will only prove beneficial for PBR-based models.

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